Too Much Novel for One Movie: Detour for Dune

Posted in best science fiction, Film, Movies, Science Fiction, Top Fifty Films with tags , , , , , on May 24, 2012 by top50sf

1984

Director:  David Lynch

Cast: Kyle MacLachlan, Francesca Annis, Everett McGill, Sting, Max von Sydow, Jose Ferrer, Sian Phillips, Virginia Madsen, Patrick Stewart, Sean Young, Brad Dourif, Linda Hunt, Kenneth McMillan, Jurgen Prochnow, Dean Stockwell

Introduction     Plot Summary     Impressions     Wrap-up

My rating:  Class F (4/7, rather hot yellow-white star).  An ambitious train wreck of a film, Dune was too much novel for one film, and it shows.  However, it is not without its charm, especially visually (though there are places where the effects fail or are poorly conceived), and the movie is entertaining even if it is ultimately a rather silly, pointless and flat adaptation of a remarkable novel.  Put another way, without reference to the 1965 novel, the movie is okay—and there are hints that it might have been a remarkable achievement if director David Lynch’s vision had been accomplished.

Introduction

The novel Dune is one of the most widely read and best selling science fiction novels of all time, as I mentioned in my post What Makes Science Fiction Popular?  It must have seemed like a no-brainer for a movie adaptation when they first started looking at it, and before anyone really looked too hard at the complicated plot with its complicated setting and complicated backgrounds.  And it may be that the novel’s complexity contributed to a lengthy term of development hell.  It also appears that the early phases of development had their influence over the movie which surfaced in 1984.

In brief, in 1971 Arthur P. Jacobs (the producer of the Planet of the Apes movie and its progeny) optioned the rights to the book.  The project went through two or three directors, as well as two scriptwriters, before Jacobs died in 1973 before filming could begin.  In 1974, the project was purchased by a French consortium, and Alejandro Jodorowsky was to direct.  Jodorowsky planned an ambitious ten hour feature, starring or involving such luminaries as Salvador Dali, Orson Welles, Gloria Swanson, David Carradine, Geraldine Chaplin, Alain Delon, Hervé Villechaize and Mick Jagger, with music to be composed and performed by Pink Floyd.  The pre-production unit included the British artist Chris Foss, French illustrator Moebius, and H. R. Giger, with Dan O’Bannon (he wrote Alien and was a scriptwriter for Total Recall) heading up the special effects department.  After spending $2 million in the pre-production phase—they completed the script, the storyboards, and designs—financial backing dried up.

After Jodorowsky’s failed attempt, the film rights were sold to Dino de Laurentis.  In 1978 de Laurentis commissioned Frank Herbert—author of the novel—to write a script, but it was too long, and hence in 1979 he turned to Ridley Scott as director, Rudolph Wurlitzer as scriptwriter, and H. R. Giger (again) for design work.  Scott envisioned a two movie sequence, and felt that Wurlitzer had delivered a script which captured the essence of the novel.  However, this attempt, too, failed, as Scott’s brother passed away and he did not feel he could commit to the two and a half years it would take to bring Dune to the big screen (he turned instead to 1982′s Blade Runner).  In 1981, de Laurentis renegotiated the film rights and included the sequels to the novel Dune (Dune Messiah and Children of Dune, to name the next two novels).  At this point de Laurentis hired David Lynch (Eraserhead and The Elephant Man) as director and scriptwriter, even though Lynch had not read the book or had any interest in science fiction before being hired.  The script went through six drafts before shooting began.

Lynch did not have final cut authority over the film, and he attributes its failure (and that is Lynch’s own word) to that fact.  It is obvious that Lynch appreciated the novel, however:

Herbert’s book incorporates dream sequences, complex textures, different levels of meaning and symbolism; it concerns people, their emotions, their fears and goals—and also provides an opportunity to create whole new worlds by combining elements in ways that have never been done before.

Dune cost more than $45 million to make, and it earned a mere $26 million or so at the box office.  It was, by any definition, a flop.  Critical response to the film was incredibly negative, with Siskel and Ebert calling it the worst film of the year.  One critic compared it to taking a final exam, while another stated that it was the “most obscenely homophobic film” he’d ever seen.  It was lambasted as “hollow” and “cold,” with a complexity requiring over a half hour of screen time spent in exposition.  In one of the most pithy complaints about the film, reviewer Janet Maslin stated that “[s]everal of the characters in Dune are psychic, which puts them in the unique position of being able to understand what goes on in the movie.”

Plot (Contains Spoilers)

Setup:  In the year 10,191, humanity has spread to the stars in an Imperium, ruled on its face by House Corrino in the person of the Padishah Emperor Shaddam Corrino IV.  In reality, the Emperor must defer to the Spacing Guild, which has a monopoly on space travel since its navigators are the only ones who can enable space travel—though this process requires the spice melange, found only on the planet Arrakis, which is also known as Dune.  The Emperor also has to worry about the lesser Great Houses, who are always jockeying for position, including House Atreides and House Harknonnen.  The Bene Gesserit Sisterhood also exercises a great deal of influence behind the scenes, largely due to clever placement of its Sisters as providers of specialized services as well as the number of wives, concubines and mothers in the Great Houses.  The Sisterhood has been breeding humanity in a ninety-some generation project with the intent of creating, and then controlling, a super-being they call the Kwisatz Hadderach.  Paul Atreides, the son of Duke Leto and the Bene Gesserit Lady Jessica, is a product of that breeding project.  Meanwhile, the Emperor gets wind of Duke Leto Atreides developing a secret army using a new weapon based on sound, and decides to destroy Duke Leto in order to maintain his own position.  The Emperor takes the planet Dune away from the Harkonnens and gives it to House Atreides instead, but this is the bait for a trap:  the Emperor intends to secretly assist the Harkonnens to destroy House Atreides once they are on Dune but before they have truly settled in and made it their own.

And so the stage is set….

And yes, I realize that this is an unusually complex setup for a movie.  What can I say?  All of it is straight out of the novel, albeit with some modifications, and the very complexity of the setting makes Lynch’s approach to setting up the movie interesting.  Therefore, let me show you how Lynch and the film set up the story in three short scenes, lasting a total of just more than ten minutes:

Scene One is a voice exposition by the Princess Irulan, daughter of the Padishah Emperor Shaddam Corrino IV, and reminiscent of Herbert’s chapter epigrams of the Princess’ purported histories of the time before Paul Atreides became Emperor himself.  She sets the stage at the year 10,191 (presumably AD, though that’s not clear), and the known universe is ruled by her father.  One substance, the spice known as melange, is the most precious material in the universe.  The spice extends life, expands human consciousness, and gives the Spacing Guild the power to fold space, thereby enabling space travel.  And this unique substance is available only from the planet Arrakis, also known as Dune.  Dune’s inhabitants, the Fremen, await their messiah, who will lead them to freedom.

Scene Two is another expository scene, in this case a voiceover with graphics purporting to be a secret report by the Spacing Guild.  This scene, two mimics the device of the novel’s appendices, some of which are also secret reports.  The report identifies four planets and their associated factions as possibly endangering spice production.  The first planet is Arrakis, also known as Dune, and home to the Fremen.  The second is Caladan, home to House Atreides; the third, Giedi Prime, home to House Harkonnen, the mortal enemies of the Atreides clan; and the fourth is Kaitain, home to House Corrino, and the Emperor of the known universe.  The Guild sends a navigator to demand details from the Emperor.

Scene Three is a more conventional one, and it shows us that meeting between the Emperor and the guild navigator, a monstrously mutated person who no longer resembles the rest of humanity, lays out the rest of the foundation for the film.  The Emperor is aware that House Atreides, led by the increasingly popular Duke Leto, is developing a secret army utilizing sound in some new way.  In order to get rid of House Atreides without appearing to do so, the Emperor turns over the Harkonnen fief of Arrakis to House Atreides, where the Duke Leto Atreides is to take over spice production.  But this plum assignment is actually a trap, as the Emperor intends that Baron Vladimir Harkonnen will, with secret assistance from the Emperor’s own troops, eliminate House Atreides.  The Guild sees “plans within plans,” but agrees to the plot as long as Duke Leto’s son Paul is killed.  The Emperor’s Truthsayer, a mysterious woman of the Bene Gesserit sisterhood, learns of these matters with the Emperor’s connivance, and resolves to journey to Caladan to see young Paul Atreides.

And so the stage is set (again)….

Skip the summary and jump to impressions!

Short summary:  There is no such thing as a short summary to a movie like this.  It opens with ten minutes spent laying out the basic facts necessary to begin to follow the action, before we ever see the hero of the film, the young Paul Atreides.  I’ll try, if you wish, but it’s probably not going to be pretty.

Boy’s family is a potential threat to the government.  Boy’s family is targeted for destruction by the powers that be.  Boy’s family moves to the planet Dune, knowing it’s a trap.  Thanks to a traitor in Boy’s family, as well as the Government’s help, Boy’s father is killed and Boy and Boy’s mother are forced to hide.  While in hiding, Boy meets Girl.  Boy develops the powers he was bred for.  Boy falls in love with Girl.  Boy takes control of oil—oops, I mean spice—production.  Government comes after Boy.  Boy uses his powers and takes down the Government. Boy becomes a god.  And the day is saved!

Er…wow.  Okay, maybe it is possible to sum up the movie in one fell swoop.  Just be aware that the foregoing paragraph is an almost criminal simplification of a very complicated story….

Impressions

One of the best things about the movie is its visual appeal, and that is certainly David Lynch’s touch at work.  He used innovative techniques—single camera filming and light flex (in which a scene is shot through a reflection of a color filter), just to name two—along with amazing design elements to create a stunningly beautiful vision of the future.  Lynch paid attention to every detail, and there are some really great ones, to make the film look good.

In terms of design, there is a unique and almost baroque look to the buildings, space ships, and technologies at play.  Consider the “house shields” of the Atreides ducal residence on Arrakis: each corner of the shield is an ornate L shaped metallic cap which actually rises from the ground as the shield effect develops.  Or consider the film’s ornithopters, a sort of blocky, stubby-winged air craft which was completely unique to film at the time.  The design elements are simply unprecedented in film, and everywhere you look there are intiguing visual details.

Or look at the costuming.  Women’s gowns are ornate, billowing affairs which ripple behind them as they walk; men’s military uniforms are formal and old-fashioned costumes which capture the romance of England’s Regency era.  The Fremen stillsuits, on the other hand, have a sleek, no-nonsense look which epitomizes the Fremen culture from which they come.

Basically, there is nothing on the screen which has not been carefully considered and designed, with thought about what that look says about the culture or faction from which it originated.  That thoughtfulness gives the film a unique and amazing look and feel.

It is unfortunate, then—and given the movie’s enormous budget, genuinely surprising—that some of the effects fall flat.  In particular, the scene in which the Guild navigator “folds space” to enable House Atreides to travel from Caladan to Arrakis is weak.  Lynch has commented that this segment was never truly finished, and it shows.  First, the mutated navigator creature looks unreal—like any movie monster, it is far more successful when it is shadowed, and can’t be clearly seen.  Next, the entity is clearly emitting pulses of light from its anus.  Yes, that’s right, the Guild’s navigator, a worm-like thing, excretes light as part of the space folding process.  Oh, it also spits it out, but nevertheless, the excretion takes place.  In a strange sequence, three planets are lit up by the creature’s spitting, and the last appears to be either Caladan or Giedi Prime—and not Arrakis, their destination.  That planet is the second one to be so identified, but in spite of that visual defect, it is to Arrakis that they go.  And the colored rings of light, the swimming stars—they all look rather silly.  The omnipresent green screen failure—in which a character’s outline is sharper than it should be—and obvious superimposition of disparate elements, primarily explosions and blaster fire—also mar the effects.  Given the amount of money involved, these failings are egregious even for an early ’80s film.

The music of the film is grand and complex.  Scored by the band Toto (!) with a contribution (“Prophecy Theme”) by Brian Eno, and performed by the Vienna Symphony Orchestra and the Vienna Volksoper Choir, it has a suitably orchestral sweep which matches the film’s operatic scope.  In places, of course, there are jarring moments.  Here and there an electric guitar strikes a recurring motif which simply doesn’t fit the rest of the movie’s identity.  It’s almost as if the composers had seen the de Laurentis production of Flash Gordon (1981) and wanted to evoke both it and the grandeur of Star Wars at the same time, with decidely ineffectual results.

The acting performances are a mixed bag in this film.  Kyle MacLachlan, as Paul Atreides, and Francesca Annis, as the Lady Jessica, turn in stellar performances—which is only fitting, given how much time the novel spends developing their characters, and given the two’s proven competence as actors.  Jurgen Prochnow, as Duke Leto Atreides, makes the most of his screen time and dominates many of his scenes, fitting given his character’s place in the feudal hierarchy.  And there is no denying that the three are by turns beautiful and noble, the visual essence of royalty and noblesse oblige.

Still other performances rise to high levels precisely because of the underlying characters’ one dimensional nature.  Kenneth McMillan’s Baron Vladimir Harknonnen and Sting’s Feyd-Rautha Harkonnen are cartoonish, over-the-top performances in which the two actors chew up all the scenery in sight.  The always engaging Linda Hunt turns in a remarkably (and appropriately) creepy performance as the Shadout Mapes, and Sian Phillips’ Reverend Mother Gaius Helen Mohiam is a mysterious woman with a purpose who embodies every ambiguously powerful woman ever born (though with some directorial flaws, as she is commanded to silence and yet makes inarticulate noises, thereby undercutting the film’s theme).  A very young though recognizable Alicia Witt also turns in a deliciously eerie and disturbing performance as Paul’s younger sister (and Leto’s posthumous child), the abomination Alia.  Finally, Patrick Stewart’s turn as young Paul’s mentor Gurney Halleck, the warrior-troubadour, is tremendous fun.

Everett McGill’s Stilgar, one of the key characters of the novel, a surrogate father to Paul-in-exile, turns in a curiously ambivalent performance.  Stilgar is a Fremen, a strong warrior leader who is nevertheless as moved by love as he is by hate, and yet an eminently practical man as well, shaped by the harsh desert environment he inhabits.  Strangely, the script seems to slight this important paternal influence, though McGill does what he can with what the script serves up.  A key scene between Stilgar and Paul, which takes place on the back of one of Arrakis’ giant sand worms, in which Paul takes his place as the legendary and prophesied messiah, never occurs; Stilgar is in the grip of the legend and his culture’s myth by this point.

Other performances, however, fall a little flat, a little stilted, and to some degree that is because of the script and the film itself.  The wiley mentat Thufir Hawat, played by Freddie Jones, never quite seems to gel (and a scene deletion robs this character of the completion of his arc).  The equally important twisted mentat Piter De Vries, servant of the Harkonnens, played by Brad Dourif, also fails to captivate, though at least Dourif gets to play off Sting and McMillan at some points.  It may be that the mentats—a concept not explored or even explained by the movie (blame another scene deletion for that)—fall flat because they are “human computers.”  Their dialogue is stilted and contains odd pauses, and their emotions are somewhat repressed, making the performances seem a little lifeless.  Virginia Madsen’s Princess Irulan, who has little screen time but significantly introduces the movie and its background concepts, gives a stiff performance in the opening scene, full of further odd pauses and strange pronunciations, though in the remainder of the film she is adequate.

I have a major quibble with one particular device used in the movie: the voiced thoughts of the characters. Dune was written in a third person omniscient viewpoint, and Herbert has no compunctions about exploring his characters’ internal mindscapes and monologues.  In some ways this technique drives his characterizations, since he can get inside a character’s head and show the reader exactly what is going on.  The movie attempts to mimic this by including the unvoiced thoughts of characters on the screen as vocalizations—a jarring device that routinely disrupts the flow of the film and shatters the illusion of reality.  If it had only happened once or twice, it would have been more acceptable, but the routine use of the device felt clumsy and a little silly, and reminds the viewer again and again of the essentially false nature of the events on-screen.

The movie’s story is in three basic parts, one of the clearest three act structures of any movie I’ve reviewed in this blog, excepting only Things to Come.  In Act I, the basic exposition takes place, and the Atreides family willingly steps into the trap in the hopes that recognizing the trap will enable them to disarm it.  They collectively fail, and Duke Leto is killed and Paul and Jessica flee into the desert.  In Act II, Paul takes on the religious mantle of messiah to the native Fremen, consolidates his hold on Dune, and launches a war, culminating in his taking the Water of Life and becoming the messiah he has pretended to be.  And in Act III, Paul reverses the trap, lures the Harkonnens, the Emperor, the Guild and the Sisterhood to Dune, and defeats them all.

On paper, the three act structure looks pretty good.  In practice, sometimes the clear divisions between acts interrupt the flow of the narrative and the development of a movie’s themes, and that’s exactly what happened here.  In Act I Paul is surrounded by his formative influences, and the interplay of human emotion sustains the film and makes it interesting.  In Act II, Paul is separated from all but one of those formative influences, and the remaining one, Lady Jessica, inexplicably recedes into the background.  Paul’s growth into his own man—and also into the literal “Hand of God”—takes place without the characters we have grown to know and love, and the movie fails to do much to show his new connections or give the viewer a reason to like the new characters (Chani and Stilgar, for example).  Act II changes the focus of the film, and it has a negative effect on the film.

Part of the negative impact centers on the the gap between the operatic sweep of the universe-altering events on the screen and the human scale of the participants in those events.  Act I is warm and human and focused on human emotions, while in Act II, the pace of the movie speeds up and the focus changes.  Two years of teaching, personal development and unending warfare vanish in two minutes of exposition.  We are told of, but never see, the development of the great love between Paul and Chani.  By the third act, in which Paul has lured Baron Harkonnen and Emperor Corrino into the trap which is Arrakis, the film has pulled its focus back from a merely human act of revenge and instead shows us Paul’s god-like status—and the viewer is left somewhat unconnected from the events on the screen.  That disconnect is even odder given how successful the movie is at invoking both the large—in the form of immense vistas of the deserts, huge buildings filled with people, and the panorama of the battlefield—and the small—in its single camera focus on individuals and its mastery of light and shadow.

The theme of the film is very different from the themes explored in the novel.  As Herbert himself put it, “Paul was a man playing god, not a god who could make it rain.”  Lynch’s movie is an exploration of a man who becomes, quite literally, “the Hand of God” and fulfills the Fremen prophecy of a messiah.  Seen from this perspective, and ignoring for a moment the tremendous complexities of the storyline and its enormous cast of characters, the movie is reasonably successful.  Paul takes the Water of Life and declaims to his dead father (or, perhaps, to God or the higher power who might be said to be his father in a non-biological sense) “the Sleeper has awakened.”  Paul takes on the abilities of the mysterious Spacing Guild, as well as the powers of the Bene Gesserit Sisterhood, along with who knows what else—demonstrating a control over sound, the ability to kill with a word, telepathy, control over the worms of Dune, and the power to control the weather in a very short period of time.

David Lynch has never said much about Dune other than that he regards it as a failure, and that his lack of final cut authority was a major element in that failure.  The DVD had some deleted scenes, though, and having viewed them, I suspect that had those scenes been in the film that the movie’s pacing, structural and thematic flaws may have been lessened—or even eliminated.

Rafaella de Laurentis, in the introduction to the deleted scenes, tells us when shooting ended, a group including Lynch, Rafaella and Dino de Laurentis laid out four hours worth of filming with blank scenes where special effects had not yet been completed.  The goal was to identify what they would need to do to bring the film in at something closer to two hours, which is what Universal, the film’s distributor, asked for.  Those six or seven scenes, which felt incomplete and which may well be lost in their whole forms, suggest that Lynch intended to invoke and develop the religious transformation from the very beginning of the film.  Instead, after the deletions, Lynch was permitted to add one scene—that in which Paul takes the Water of Life, summons the sandworms and transforms into the Hand of God—which was intended to capture the essence of the deleted scenes.  It failed to wholly do so, converting a gradual transformation which begins in the opening scenes of the film into a pivot point—a sort of non-organic, not fully anticipated change in direction.

Specifically, the deleted scenes emphasize the Bene Gesserit’s role in the breeding scheme and get the Kwisatz Hadderach idea out in front of the viewer in the first moments of the film, when Princess Irulan’s opening scene takes place (something of critical importance, given that the last line of the theatrical cut, spoken by Alicia Witt, was “And how can this be?  For he is the Kwisatz Hadderach!”).  The mentat place in the political and social order is at least mentioned, and the Guild’s ability to control the Emperor, as well as the Bene Gesserit Sisterhood’s secret plans to create a god-like entity under their control, all are explicitly stated instead of reduced to background elements.  They also explain the Fremen prophecy of a messiah who will lead them to true freedom, and emphasize that while the Guild and the Emperor and the Bene Gesserit all have their plans, the Fremen have a secret of their own, and that is in service to “a higher power.”  Parenthetically, one of those scenes is a wonderful interaction between the incomparable Linda Hunt’s Shadout Mapes and Francesca Annis’ Lady Jessica which, while overdramatic, was a great deal of fun to watch.

If those scenes had not been deleted, and instead the religious transformation had developed as Lynch appears to have intended, the film’s second half might have felt less like a change in focus and more like a fulfillment of the movie’s early promise.  And the third act, the climactic battle in which Paul’s forces defeat those of the Emperor and the Harkonnens, as well as pulling the fangs of both the Sisterhood and the Guild, might have had more emotional power as the full realization of Act II’s religious transformation.

The theatrical cut of the film runs about two hours and fifteen minutes.  According to Rafaella de Laurentis, there was never a completed “director’s cut” and that version of the film is all that ever existed until the extended edition was released.  The extended edition—which credits Alan Smithee as director, since Lynch refused to let Universal put his name on it—-runs two hours and fifty-seven minutes, a mere forty-three more minutes.  And yet in that forty-three minutes, in an attempt to make the film more comprehensible to the casual viewer, someone has managed to completely wreck a film which was already problematic.  Eight minutes of exposition, told over matte paintings which might well be pre-production artwork, precede the original opening scene—and bring the movie’s initial exposition to something along the lines of eighteen minutes.  Eighteen minutes of screen time before we get to the protagonist!  Eighteen minutes of exposition in which we are told, instead of shown, how the universe works—and some points are repeated during that exposition.  The narrator shows up again here and there during the course of the extended edition with more matte paintings, and unfinished clips are woven into the film from the cutting room floor and, disturbingly, as repetitions from earlier points in the film (a spaceship landing which is visible only once in the theatrical cut, for example, shows up three or four times in the extended edition, even though the destination is different in each of the scenes).

In other words, the extended edition represents a response to the idea that the film is confusing and hard to follow—which is probably true—which rather neatly illustrates that David Lynch knew what he was doing….

Wrap-up

If Total Recall is an example of a difficult development process because there’s not enough in the original story to carry a film, then Dune is an example of the reverse—there’s simply too much story in the original novel to be captured in a film.  In both cases lengthy and troubled development processes provide ample warning that a catastrophe is well under way.  Add to that the fact that you had too many cooks in the kitchen here, with very different ideas about how the meal was supposed to turn out, and you have a recipe for disaster.  The movie is a complicated, unfocused mess.

For all that, though, there are facets of the movie which shine.  The opening three scenes, with their economical and efficient delivery of the necessary background, were an astonishing achievement which also echoed their source.  The movie’s effects are largely successful, and some of the performances are magnificent.  Finally, the design and camera work for the film is simply fantastic, creating an amazing world and culture which is worth the price of admission all by itself.

There is much to be said, too, of the differences between the movie and the novel.  I am personally quite fascinated by the differences in the Spacing Guild’s emphasis on mathematics, the Mentat focus on data processing, and the Bene Gesserit Sisterhood’s primacy in the arena of self-knowledge and self-control as methods of developing human potential to the fullest.  And the change to the “wierding way” of fighting to include sound weapons so as to avoid, in Lynch’s words, “kung-fu on sand dunes,” is almost a story in itself.  On another note, the parallels between Dune, the Fremen and the spice to the Middle East, the culture of Islam and oil are also worth examining.  But I have tried to keep the focus on the film as a stand-alone work of art in its own right.

Examined in that light, Dune is an entertaining, though overly complex and difficult, movie which fails to fully or effectively develop its main theme and has some issues with pacing and focus.  It fails to fully exploit the emotional power of Paul’s revenge on those who have wronged him, and almost wholly neglects the Fremen enslavement and rise to power over their oppressors.  But it is also a visual feast with some nice acting, in some ways a cinematic triumph, and it does repay the effort spent in watching and following its complex plot structures.  It’s not a Top 50 film, but it’s an interesting movie and it has a lot to teach us.

#21: Earth vs. The Flying Saucers

Posted in best science fiction, Film, Movies, Science Fiction, Top Fifty Films with tags , , , , , , , , on May 14, 2012 by top50sf

1956

Director:  Fred F. Sears

Cast:  Hugh Marlowe, Joan Taylor, Morris Ankrum

Introduction     Plot Summary     UFO Lore     Impressions     Wrap-up

My rating:  Class A (3/7, rather hot white star).  In some ways a cinematic time capsule of the fifties, this movie also embodies the more recognizable aspects of UFO lore.  Though its pacing is rather slow, and the characterization is somewhat weak, it’s still an amazing ride with special effects that hold up quite well even now.

Introduction

The concept behind this movie is hardly a new one; Wells’ The War of the Worlds certainly did it first, both as a novel (1898) and as a movie (1953) (previously reviewed at #40).  There can be little doubt that that movie paved the way for this one, but Earth Vs. The Flying Saucers is unique in two respects: it encapsulates many of the most recognizable aspects of the already existing flying saucer lore, and it incorporates some impressive special effects by stop motion master Ray Harryhausen.  It is also the forerunner of the more modern Mars Attacks and Independence Day.

The movie credits its inspiration with the non-fiction Flying Saucers From Outer Space by Donald Keyhoe, a writer of science fiction and weird fantasy for pulp magazines.  Ray Harryhausen, the effects designer who did the saucers and some of the falling buildings, as well as the colorization process, worked closely with George Adamski, who is probably one of the first “contactees” in UFOology (at least until Adamski grew so paranoid that Harryhausen could no longer work with him), in designing the look and feel of the flying saucers.  Since these two men were instrumental in the growing field of UFOology, it makes sense that the movie strikes such a familiar tone with modern viewers.

The movie comes in two versions, the original black and white and a colorized version—the colorization process was supervised by Ray Harryhausen himself.  We watched the colorized version.

Plot (Contains Spoilers)

Setup:  Our hero, Dr. Russell Marvin, and his new wife Carol, are deeply involved in Project Skyhook, a satellite program which has put ten satellites of the proposed twelve into orbit.  And yet something is happening—none of the satellites are operating properly.  And all over the globe, people sight mysterious flying saucers.  One follows Dr. and Mrs. Marvin in their car on the way to Project Skyhook.  The next day, at the launch of the eleventh satellite, the aliens arrive in one of their flying saucers and land.  The guards open fire, and the aliens respond with deadly force, killing almost everyone on site and burying the Marvins in the rubble….

Skip the summary and jump to impressions!

Short summary:  Boy and girl elope.  Boy and Girl return to work.  Aliens attack.  Boy and Girl escape.  Boy and Girl meet with the authorities.  Boy meets Aliens.  Aliens deliver an ultimatum and say they will take over in 56 days.  Boy develops a weapon against the flying saucers.  Boy uses the weapon on one, and it works.  The aliens attack.  Boy’s weapon, now in mass production, continues to work.  Though battered and damaged, the Earth is saved!

UFO Lore

The look and feel of this movie is so iconic, and so well-matched to the body of UFO lore which inspired it, that it bears discussion.*  In June 1947, an American pilot, Kenneth Arnold, saw (or claimed to have seen) nine disc-like shapes flying at supersonic speeds near Mount Rainier in Washington state.  The incident garnered nation-wide news coverage, and was quickly followed by numerous additional sightings and the use of the term “flying saucer.”  In July of that same year, the United States Air Force announced that a “flying disk” had crashed near Roswell, New Mexico, though a day later, the Air Force stated that it was a weather balloon, and not a UFO.  The two incidents sparked a widespread interest in UFOs and flying saucers.

Public interest was so great that the United States government was forced to investigate the issue.  In 1948, the United States initiated Project Sign, which investigated the unidentified flying object phenomenon.  Most of the project’s investigators favored the extraterrestrial origin theory, and the project was terminated by a report which the Pentagon did not like.  Next up was Project Grudge, a 1949 investigation which was intended to follow standard intelligence procedures—the implication being, of course, that Project Sign had been hopelessly contaminated by faulty work.  The Grudge Report concluded that UFOs were the result of misidentification.  From 1952 to 1970, the United States investigated UFO sightings under the auspices of Project Bluebook.  Bluebook was to conclude that there was no military threat to the United States and that the sightings were not of extraterrestrial craft.

Donald Keyhoe, the writer of the book which inspired the movie, was a former Marine pilot and successful writer who became a major figure in the emerging UFO phenomenon.  He investigated the Arnold sighting and after some initial skepticism concluded that they were real.  He wrote “Flying Saucers Are Real” for the magazine True (published in 1950), and it may have been the most widely read and discussed magazine article in United States history.  He followed it up with two books, The Flying Saucers Are Real in 1950 and Flying Saucers From Outer Space in 1953.

George Adamski, the other major UFO figure behind the scenes of this film, emerged in about 1953 as one of the more influential “contactees.”  He popularized his story in Flying Saucers Have Landed, in which he claimed to have seen UFOs in 1946 and 1950, and then to have met a man from Venus when his scoutship landed.  Adamski had a national following, and as recently as 2003, was still the subject of news articles even though he had been dead since 1965.  Adamski’s descriptions became the base for much of Harryhausen’s work on the flying saucers in this film.

Impressions

In many ways, the presence of this film in the Top 50 Films list is a surprise, since it’s definitely a B movie.  That shows up in the script, the acting, the music—everything but the effects and the look and feel of the movie, in fact.  Sears directed an astonishing 29 films, including this one, in the period from 1953 to 1957, and most of them on six day shooting schedules.  So the movie is not high art by any stretch of the imagination.

Hugh Marlowe, who played Dr. Russell Marvin, usually played supporting actors or secondary leading men (though he was in a number of classic films, including Meet Me in St. Louis, All About Eve and The Day the Earth Stood Still).  He does a workman-like job, successfully though not brilliantly portraying a man who feels driven to act in spite of bureaucratic inertia as well as a recently married man deeply in love with his new wife.  Marlowe does shine in a few places, particularly when he’s given the idea for a sort of gun based first on sonic and then on magnetic principles designed to bring down the alien flying saucers; his excitement over scientific principles and the possibility of a weapon seems genuine.

Joan Taylor, in the role of Carol Marvin, also does a solid but not spectacular job.  Best remembered as Milly Scott in television’s The Rifleman and for her role in 20 Million Miles to Earth (another Harryhausen movie), Taylor raised three children and had a full career as an actress.  She also wrote the script for 1997′s Fools Rush In.  At any rate, Taylor does an adequate job with a role without a great deal of meat to it—she’s mainly the attractive woman, a secretary, who ties her husband to her father, General Hanley, who is largely a source of exposition rather than a full-fledged character.  Her horror and disgust, at least, seem real, as does her love for her husband, and the woman is no shrinking violet but rather a brave woman who won’t be separated from her husband even in the face of danger.

You might get the idea from the foregoing that characterization is not the forte of this movie, and you’d be right.  Earth vs. The Flying Saucers is a 1950s action movie, where the action is the thing and everything else in the movie is subordinate to it.  The characters are not particularly well-drawn, being ideas and plot devices more than people, and the focus of the movie is always on the mystery of the alien flying saucers and their mysterious goals.  In other words, it’s all about the alien invasion, and the people are secondary to that.  The plot is meticulously constructed, mind you, with all the right ingredients in place, but they’re all there to get us to the aliens attacking.

General Hanley (played by Morris Ankrum), Carol’s father, is a perfect example of that meticulous plot construction.  Less a character and more a plot device, he serves to move the plot along by explaining to Dr. Marvin what’s happened to his satellites.  The hapless general is captured by the evil aliens, and his mind is drained dry in their infinite indexing computer so they can use his knowledge, becoming a mindless zombie in the process.  Later still, he’s unceremoniously dumped out of a flying saucer to drive home the idea that the aliens are evil and up to no good.  So he’s not really a character—he’s General Exposition at first, and then General Example second.

So what are the aliens up to?  Well, they’re the survivors of a “disintegrated” solar system (no word on how or why that might have happened), and they need a place to live.  They’ve picked Earth, since it can support them, and they intend to enslave the technologically inferior humans.  They’re a wizened and ancient race with atrophied senses and strength who rely on their technology and their suits for everything.  The entire setup, of course, is an excuse for some striking imagery of a world—especially the immediately recognizable Washington, D.C.—under siege by aliens with superior technology.

That technology, however, is marvelous.  They can translate human languages, travel to the stars in the blink of an eye, disintegrate matter, take over the radio broadcasts of Earth, steal knowledge from a man’s brain…the movie even takes the idea of Einstein’s relativity and presents a bastardized explanation of time contraction.  The science is all plausible and the only real hole anywhere in the film is the aliens’ failure to realize that their message to Dr. Marvin would be so fast he wouldn’t realize it was a message.

The saucers, their weapons, and the aliens—along with their attacks—are the real stars of the film.  And the effects hold up surprisingly well.  They’re stop motion, state of the art at the time and dated now, so the effects appear rather fake to the modern eye.  And at the same time, they’re undeniably eye-catching and fun to watch.  The colorization process was also extremely well done; there were points where I simply forgot I was watching a colorized film, though it’s impossible to lose sight of the fact that it’s a 1950s film.

Wrap-up

Earth vs. The Flying Saucers is not high art, and it’s not particularly well-paced or dramatic.  The aliens don’t have a deep and disturbing goal, they just want a place to live with some ready slaves.  But it is a lot of fun, and it offers an intriguing glimpse into ’50s attitudes toward science, the possibility of intelligent life elsewhere in the universe, and war.  All in all, it is a fun and culturally relevant movie which captures the essence of the UFO movement at a time near its birth.  If you love classic movies, science fiction or the ’50s, then this is one to watch.

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*  I address only the third, and most modern, of the roots of UFO lore, since it began less than ten years before this movie saw print.  The other two roots are the end of  the 19th century’s “mystery airships” and the “foo fighters” of World War II.  Of course, there are many other historical references to mystery lights and things in the sky, and depending on how you interpret things—I’m looking at you, Erich Von Daniken—there is substantial evidence for alien astronauts visiting the Earth throughout and perhaps before recorded history.  Jump back to starting point.

Detour: A Scanner Darkly

Posted in best science fiction, Film, Movies, Science Fiction, Top Fifty Films with tags , , , , , , , , , on May 6, 2012 by top50sf

2006

Director:  Richard Linklater

Cast:  Keanu Reeves, Robert Downey, Jr., Woody Harrelson, Winona Ryder, Rory Cochrane

Introduction     Plot Summary     Impressions     Wrap-up

My rating:  Class B (2/7, a very hot blue-white star).  Strangely engrossing and hypnotic, A Scanner Darkly is richly evocative of ’70s drug culture, steeped in paranoia, and sufficiently bumpy in terms of plot twists to offer a fun ride even if you know what’s going on.  Darkly funny and sad, this is one to watch.

Introduction

Philip K. Dick is one of the giants of science fiction, publishing in, and in the wake of, the New Wave from 1955 to his death in 1982, with a surprising ten posthumous novels as well.  Dick’s works, while not widely known outside the science fiction world in his lifetime, have subsequently become much more famous, with twelve films* adapted from various short stories and novels since his death, including Blade Runner, the number one film on our list.

Given Dick’s pedigree, A Scanner Darkly seemed like a movie worth taking a look at, and it draws heavily upon Dick’s personal experiences with the drug culture—in fact, Dick once stated that it was the first novel he had written while not on speed.  Other favorite Dick themes abound:  the fragility of reality, the nature of personal identity, and everyday working people as opposed to the cultural or political elite.

The film also makes extensive use of rotoscoping—actually, the entire film is rotoscoped.  That means that the movie was filmed and then animators painstakingly traced over each individual frame of the film.  The term comes from the original projection equipment, which put the film images on a piece of frosted glass which the animators used to do their work.  It gives the film a unique look and feel which suits its themes and caused some critics to compare the drug culture to “the dark world of comic books.”

The film was initially released in seventeen theaters, with a slightly larger release following.  Shot for a budget of about $8.7 million, it made only $7.7 million world-wide, and critical response to it was mixed.  Critics such as The New York Times, the Los Angeles Times, the Village Voice, and others commented on its hypnotic appeal and singled out Robert Downey Jr.’s performance as one of the best supporting actor performances of the year.  However, media such as Entertainment Weekly, The Guardian and The New York Daily News pegged it as murky and overly talk-oriented, with a plot that goes nowhere.  The division seems clear: the arty folks like the movie, while the more down-to-earth crowd doesn’t.  The movie has a 68% fresh rating at Rotten Tomatoes and 73% from Metacritic.

Plot (Contains Spoilers)

Setup:  American has lost the war on drugs, though the country is fighting a valiant rear-guard action against Substance D, a strongly addictive drug which causes hallucinations.  Its side effects, over time, cause the user to experience cognitive defects and permanant, presumably physical, brain damage.  Bob Arctor, an undercover policeman, works in the equivalent of a narcotics division and is assigned to break into a Substance D distribution ring.  His girlfriend, Donna, is a cocaine addict who sells him Substance D, and his two roommates, James Barris and Ernie Luckman, as well as his friend Charles Freck, are fellow drug users.  Arctor, who wears a scramble suit at work which conceals his identity and uses the codename Fred, is assigned to spy on his own household by his boss, Hank—who also wears a scramble suit.  And so the stage is set!

Skip the summary and jump to impressions!

Short summary:  Boy is a member of the police force’s drug division.  He wears a scramble suit while at work, and his coworkers do not know who he is.  Boy is assigned to penetrate a distribution ring for “Substance D,” a dangerous drug with some nasty side effects.  Boy is subsequently given orders to spy on his own household (he has two roommates, an associate of the group and a girlfriend) in an attempt to break the Substance D ring.  Drug-fueled hijinks ensue as Boy becomes addicted to, and then brain-damaged by, Substance D.  Boy’s roommate reports Boy and Boy’s Girlfriend as terrorists.  Boy’s roommate is arrested for furnishing false information to the police.  Boy gets put into New Path, a rehabilitation facility.  Boy is badly brain-damaged and subsequently brainwashed.  Boy’s girlfriend turns out to be his police supervisor.  Boy goes to work at New Path’s farm.  Boy discovers New Path is the source of Substance D.  Boy resolves to take one of the plants to his friends at Thanksgiving.  The day is saved!

Impressions

The interpolated rotoscope technique—which amounts to computerized animation of previously filmed live-action video—dominates the film’s visual look.  This particular technique relies on vector keyframes to create the “in-between” frames automatically, but human artists had to do the basic work, and it took fifteen months and $2 million more than expected.  The reason for the rotoscoping?  Linklater, the director, wanted to do animation for adults, or so he has said.  I can only surmise, however, that the scramble suits were at the base of the decision to animate, as any special effects for the suits would probably be quite difficult to pull off successfully.

At any rate, the animation is darkly realistic, and as a viewer I never lost sight of the fact that there was a real live-action film at the core of A Scanner Darkly.  The animation creates a hypnotic effect which mirrors the hallucinatory quality of the drug Substance D, and it also creates a slight air of unreality, of something a little off, which pervades the film thematically and therefore gives the movie’s look a unique tie to its meanings.

The music is also unique, starting with acoustic instruments and adding electric guitar and bass, then transforming them into something which sounds as if it might have been synthesized.  Graham Reynolds, a Texas composer, put together the basic score which includes about 44 minutes of music.  While not especially memorable, the music does a nice job and it fits the look and feel of the film.  The soundtrack also features songs by Radiohead.

The acting is pretty darn good.  Keanu Reeves, as Bob Arctor, delivers precisely the sort of confused, almost bumbling, performance which the role calls for.  Reeves seldom delivers awesome performances, but he may be underrated as an actor.  Here he gives exactly what the film needs, as does Woody Harrelson in his role as the laid-back, likeable Ernie Luckman, and Rory Cochrane as the hapless Charles Freck (an associate, but not a roommate, who is apparently much further down the road to disaster in his Substance D addiction).  All three performers do a nice job with roles which don’t call for them to stretch too far.

The true standouts are Robert Downey, Jr. and Wynona Rider.  The former plays the arrogant and self-centered James Barris, a man who is paranoid, selfish, and traitorous, but not without a certain wry charm.  Downey’s performance is inspired, frenetic, and convincing.  The latter plays Arctor’s girlfriend, cocaine addict, and Substance D dealer Donna Hawthorne.  While Rider doesn’t give a tour de force, she must convey substantial emotion as it is revealed that she is code name Hank, Arctor’s boss in the police force, real name Audrey, who knowingly sacrifices Arctor without his knowledge or consent so that the police can bust New Path.  Without Audrey’s confession to her fellow policeman Mike, the film would make less sense, and the decision to sacrifice Bob Arctor would be a much colder, crueler event—instead of the tragedy which it seems to be in the film.

The film addresses the issue of excessive drug use and the sense of unreality which participants in the drug culture sometimes experience.  Put simply, many drug users simply do not live in the same world as the rest of us, and the movie offers a glimpse into their world.  Here the rotoscoping makes sense, giving, as it does, an air of unreality to what is in fact real.  The various characters’ hallucinations merge seamlessly into reality due in part to the animation technique.  And as Arctor begins to suffer brain damage from his use of Substance D, one of Dick’s other themes, that of the loss of personal identity, surfaces.

It is significant that Arctor’s brain damage and loss of identity first manifest as memories of a life that never was, when he was married and had children and lived in a clean and well-kept version of the same house.  Arctor’s life that never was is what he could have had without the drugs.

In some ways the aimlessness of the characters seems harmless.  They are, to a man, self-destructive idiots who lack ambition and drive, and do not seem interested in making connections with the rest of the world.  For all that they are, to a conventional mindset, a waste of space and human potential, they are only dangerous to themselves and each other.  The only arrest which takes place, that of James Barris, is due to his faking a tape and turning in Arctor and Hawthorne as members of a terrorist group.  The true villains of the piece, the dealers and manufacturers who profit from the waste of human potential, go unpunished—though there is a hint that retribution is coming.

As a prediction of the future, A Scanner Darkly failed.  America has not yet lost the war on drugs to such an extent that 20% of the nation could be classed as addicts, and we do not yet tolerate the loss of freedoms which the film seems to take for granted.  On the other hand, we also don’t have anything quite like Substance D available to us, either.  And the police spying which takes place, since it takes place in Arctor’s house with his consent, is at least partially defensible (though arguably still in violation of the 4th Amendment).

The film ends with a version of the novel’s Afterword, in which Dick listed a number of people he knew who had suffered permanant injury as a result of sustained drug use.  Dick’s own name, Phil, appears with the notation “pancreatic damage.”

The title of the novel and the film echoes a biblical passage, I Corinthians 13, which may be one of the most famous (and beautiful) passages in the Bible.  The relevant portion is

When I was a child, I spake as a child, I thought as a child.  But when I became a man, I put away childish things.  For now we see through a glass, darkly, but then, face to face.  Now I know in part, but then I shall know even as I am also known.  And now abideth faith, hope and love, these three, but the greatest of these is love.

The King James Bible uses the word “charity” while most translations use the word “love.”  In the original Greek, the word is agape, a word difficult to translate but dealing with love for all mankind.  While the chapter is often used as the core of a wedding ceremony, the chapter has always seemed to me to deal with the transforming power of love for one’s fellow man, and of the necessity for mankind to treat one another well.  Dick’s reference of this particular biblical passage may indicate that he wants us to deal with the nation’s drug problem with charity and thoughtfulness, or it may simply be a powerful phrase (so powerful that it brought the relevant passage back to my attention, and which then surfaced in my own review title of Buck Rogers) which indicates that the beholder cannot see everything clearly in all cases.

Wrap-up

A Scanner Darkly is not for everyone, and I suspect that a number of viewers will be disgusted or turned off by the antics of the drugged out roommates.  Others will find it funny without being particularly moved by it.  Still others will find the rotoscoping too much, too distracting.

If you’re one of those who enjoys a tightly-themed, loosely plotted psychodrama, however, I strongly recommend this film.  It’s sad, it’s moving, it’s funny, and it features two very strong performances which make it well worth the price of admission.

Related articles

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* The twelve films, and their original printed versions, are:

  • Blade Runner, a Ridley Scott film which is ranked #1 on the Top 50 Films List, based on the 1968 novel Do Androids Dream of Electric Sheep?  Starring Harrison Ford, the film was very different from the novel but Dick actually saw this one (he died four months after it was released) and liked what Scott had done with the film;
  • Total Recall, a 1990 Paul Verhoeven film starring Arnold Schwarzenager, based on the 1966 short story “We Can Remember It For You Wholesale,” reviewed in this blog as a detour;
  • Confessions d’un Barjo, 1992, French film, based on the non-fiction Confessions of a Crap Artist.  The novel, written in 1959, was published in 1975;
  • Screamers, 1995, directed by Christian Duguay, starring Peter Weller, and based on the chilling short story “Second Variety,” which was originally published in 1953;
  • Minority Report, 2002, directed by Steven Spielberg and starring Tom Cruise, based on the 1956 short story “The Minority Report;”
  • Imposter, 2002, directed by Gary Fleder and starring Gary Sinese, Madeleine Stowe and Vincent D’Onofrio, based on the 1953 story “Imposter;”
  • Paycheck, 2003, directed by John Woo and starring Ben Affleck, based on the 1953 short story “Paycheck;”
  • A Scanner Darkly, which probably needs no further information since that’s what this entry is about;
  • Next, 2007, directed by Lee Tamahori and starring Nicolas Cage, based on the 1954 novelette “The Golden Man,” which is now in the public domain;
  • Radio Free Albemuth, 2010, directed by John Alan Simon and starring Alanis Morissette, based on the 1985 novel Radio Free Albemuth, and which, though screened at various theatrical festivals, has yet to enjoy US theatrical release;
  • The Adjustment Bureau, 2011, directed by George Nolfi, starring Matt Damon, based on the 1954 short story “Adjustment Team;” and
  • Total Recall, 2012, directed by Len Wiseman and starring Colin Farrell, as a second remake of the short story “We Can Remember It For You Wholesale.”

Two more of his works are in production in some stage, the short story “King of the Elves” as a Walt Disney animated feature and the novel Ubik, currently in negotiation as a film adaptation.  Rumors persist of adaptations of The Man in the High Castle into a miniseries by Ridley Scott and a film adaptation of the novel Flow My Tears, The Policeman Said.

Each of the short stories referenced above can be found in the collection Selected Stories of Philip K. Dick.

Jump back

Suffer a Sea-change Into Something Rich and Strange: Detour for Star Trek: Voyager, Season 3

Posted in Random Science Fiction Goodness, television, TV with tags , , on April 30, 2012 by top50sf

Here’s my take on the third season of Star Trek: Voyager, Paramount’s FOURTH television series set in the Star Trek universe….

Star Trek: VoyagerApparently I know more Shakespeare than I thought I did, as I’m referencing the Bard once again in a title (even if the first time ’round I was really thinking about Faulkner).  But it is relevant: season three was a transition for Voyager.  Gone are the multiple-episode story arcs, as well as the Kazon and the Vidiians, our heroes’ familiar foes from seasons one and two; “A Briefing With Neelix” has been pushed to the background, and Janeway’s holonovel is kaput.  There’s only one glimpse of Ensign Wildman and her new baby.  Worse still, at least in some respects, there’s a return to the more traditional Next Generation-style stories (not that I have anything against that, but it’s nice to see events have consequences which reverberate through time, sort of like reality).  At least there are signs and portents of the things to come in season four.  All in all, it’s a satisfying season of science fiction, but it breaks no new ground and has few standout stories or developments along the way.

It’s rather like that awkward stage in people or dogs between child (or puppy) hood and an adult status—it’s cute, but the onlooker is always glad it doesn’t last.  In this case, the third season is a transition from a starship crew desperate to get home, and facing destruction of the entire ship on a routine basis, to a crew which has come to terms with their situation and who seem determined to explore, and have some fun, along the way.  I think a lot of people enjoy the idea that there is no specter of doom hanging over the good ship Voyager, and it’s true that the show simply feels more relaxed, without spazzing out about things like running out of energy or food.  I do miss the continuing storylines and arcs, and they’re still there—but they’re relegated to character movement, with a very few exceptions.

It’s worth considering where Season 2 left the crew of Voyager before we consider the ins and outs of Season 3.  The Kazon, led from behind the scenes by the traitorous Seska (Martha Hackett) (though, since she was actually a Cardassian infiltrator of the Maquis, perhaps she owed no loyalty to the Maquis or to Starfleet), take Voyager and maroon the crew on a hostile planet without their technology, while the heroic Tom Paris attempts to escape in a shuttle and the Doctor and Ensign Suder (Brad Dourif), the telepathic serial killer, are left behind on Voyager.  Our heroes are in a bad, bad spot, folks.

Of course it all works out okay.  It’s the way that it all works out that’s surprising:  Paris gets to be the hero, with a ruthlessness surpassed only by that of the Doctor, and a complete willingness to kill on a mass scale.  Heroic Paris is something we could all see coming, but the Doctor’s use of the hapless Ensign Suder, who has finally gotten his murderous tendancies under tenuous control, as a weapon against Voyager’s enemies is perhaps the most chilling thing we’ve seen on Voyager to date.  And it’s somewhat fitting that Paris’ plan relies on the intricacies of his knowledge of Voyager, and how the phaser system works, to turn that weapon on the ship itself.  And that, my friends, is also the end of Seska (with one last gasp to come later during the season) and we see the backsides of the Kazon for good.

There are few, if any, recurring themes in this season, and the number of times the entire ship was in danger are few and far between.  Not so the characters—they face deadly personal danger on a weekly basis, and there’s some fairly significant character movement.  Some of that movement, unfortunately, is marred by bad writing and silly stories….  The acting, though, is first-rate in the third season, and the cast has melded into a finely tuned machine capable of believably portraying friendships and, in some cases, dislike.

The season boasts three episodes in which actors get to portray something other than their normal characters: Kes is “possessed” in “Warlord,” Holodoc messes with his program and makes some big mistakes in “The Darkling,” and B’Elanna lives another life in “Remember.”  In each case, the actors shine, though in different ways.  Jennifer Lien blew me away as Kes-possessed, demonstrating a self-centered, strong-willed, sexually predatory character utterly unlike that of Kes, and did so in a wonderfully convincing manner.  The episode was fun to watch because Lien did so well with it.  “Darkling’s” evil Doctor is a caricature, perhaps fittingly given that the Doctor rashly combined the characters of some famous historical figures with his own holomatrix.  But it’s still fun seeing the Doctor go bad—even if it is a horrifying glimpse at things to come, further along the line.  Finally, Roxanne Biggs-Dawson’s B’Elanna Torres is telepathically given the memories of a young woman who witnessed genocide, and sees herself in the role instead of the young woman.  Biggs-Dawson delivers a nuanced performance of a young woman torn between cultural imperatives and love which is an absolute joy to watch.

Q is back this season, with a frankly silly episode (“The Q and the Gray”) about a civil war in the Q Continuum.  On the other hand, John DeLancie reprises his role as Q, and Suzie Plakson, who played Worf’s mate in The Next Generation, is along for the ride as a female Q.  Between these two fine actors and Mulgrew’s inspired performance with them, the episode was a lot of fun.

Robert Duncan McNeill directed two episodes, “Sacred Ground” and “Unity” (Chakotay meets some ex-Borg), and did a fine job on both.

There are several “message” episodes which encapsulate moral dilemmas and interesting situations.  The aforementioned “Remember” gives us a look at a genocidal race of telepaths who do away with unwanted elements of their society.  The episode was also quite well-paced, even if the telepathic transfer of memories is a somewhat trite device at this point, and I rate it as one of the better episodes of the season.  “Sacred Ground” covers the idea that science cannot explain all by putting Kes’ life in danger, and requiring Janeway to have faith in order to find a cure.  Voyager also covers the other side of the equation in “Distant Origin,” in which evolved dinosaurs who left the Earth long, long ago are forced to match their science against their doctrines and faith.  While it’s easy to see the episode as a criticism of the anti-evolution movement, it’s probably more fair to say that the movement inspired the episode; science has confronted faith on a regular basis (just ask Galileo).  Each of these episodes packs an emotional punch, doing what science fiction does so well: examining the human condition from outside.

One of the high points of the season has to be the second episode, “Flashback.”  Tuvok winds up hosting a sort of disease which masquerades as a memory, which is really irrelevant to what makes the episode work:  we learn in the process of a Janeway-Tuvok mind-meld that Tuvok served on the Excelsior during the captaincy of Sulu, and we get to witness the events of the original series movie The Undiscovered Country from a fresh perspective.  We also find out quite a bit more about Tuvok, since that was his first period of service in Starfleet; he resigned his commission and went back to Vulcan, returning to Starfleet later.  So, in addition to Sulu and the Excelsior, we get to see some of Tuvok’s past weaknesses and growth.  Written to commemorate Star Trek’s 30th anniversary, the episode is tremendous fun and a nice entry into the series.

There are a few low points in the season, and while they do not approach the level of season two’s “Threshold,” they’re pretty bad.  The first one is a two-part episode, “Future’s End,” in which Voyager is dragged through a time portal to the 20th century due to a 26th century Federation time ship’s attempt to destroy Voyager in order to prevent a massive temporal explosion in its time.  Still with me?  The two-parter combines some terrible performances from guest stars who normally do a fine job (Ed Begley, Jr. and Sarah Silverman) with a script which is unfocused and has a number of plot holes.  For example, during an attempt to rescue some of the crew, Voyager is filmed flying over Los Angeles and shown on the news, and Captain Braxton, the 26th century time cop, is accidentally marooned on 20th century Earth.  At the end of the episode, when all is resolved, that footage still remains in Earth’s history, and Captain Braxton is left marooned on Earth.  Voyager also acquires a pretty nifty piece of 26th century technology, a mobile holoemitter, which they elect to keep in spite of opposing Begley’s character precisely because he was using future technology he shouldn’t have had access to—well, that and the fact that his actions were going to cause a massive explosion in the 26th century.  On the plus side, the holoemitter does give the Doctor some badly needed mobility.  And watching Janeway and Chakotay as a 20th century couple is fun in its own right, as well as a reminder that the two actors are remarkably attractive people.

The other major low point is “False Profits,” an episode in which Voyager encounters two Ferengi who were accidentally transported to the Delta Quadrant in an episode of The Next Generation, and take advantage of their situation to set up a religion based on the Ferengi deification of commercial principles—and to earn great riches as well.  The basic idea of revisiting a “loose end” in a Next Generation episode is sound, but the execution is anything but, something I lay at the feet of the scriptwriter.  Janeway and the crew set out to fix things by “out-Feregi-ing the Ferengi,” and it all goes terribly wrong.  Out-thought and tricked at every turn by the wiley Ferengi, Voyager actually winds up missing its chance to return to the Alpha Quadrant through the newly-stabilized wormhole that deposited the Ferengi in the Delta Quadrant in the first place, while the Ferengi sail through.  In other words, evil triumphs and our heroes fail, largely because of their uncharacteristic stupidity.  It was not a shining moment for the show, and I actually found myself wondering if the writer of the episode hated the show.

Character development is generally pretty good in this season, though some of it is unexplained, and the show’s willingness to confront its characters’ flaws as well as their strengths is, perhaps, a departure from standard Star Trek.  Captain Janeway (Kate Mulgrew) demonstrates that she’s a stubborn woman who, while intent on doing the right thing, won’t back down from a fight.  That stubborness is both a strength and a weakness, and the show isn’t afraid to show it as such. Voyager also isn’t afraid to show her arrogant side, such as when she disagrees with Chakotay about how to handle the Borg, or when she confronts the need for faith in “Sacred Ground.”  Perhaps the strangest thing, though, is Janeway’s sudden disregard of Starfleet principles in the desire to get her people home, especially after her impassioned defense of said ideals in the second season.  Suddenly the “Ship of Death” moniker seems a little more appropriate, with Janeway decided to go through, rather than around, dangerous situations—sometimes with little or no regard for the rights of others, especially the aliens who happen to be in her way….

Chakotay (Robert Beltran) continues to develop into an even-keeled, thoughtful second-in-command with considerable patience and understanding of human nature.  He is always correct and proper with his captain, but there’s a lot more touching and meaningful glances than would be appropriate in a Federation starship in the Alpha Quadrant.  But Chakotay is also not afraid to disagree with his captain, and tell her what he thinks; their working relationship is a strong and solid one for much of the season.  I do have a quibble, however, in that in “Distant Origin” he announces that he, too, is a scientist, a theme which the show returns to here and there.  When, exactly, did he have time to become a scientist?  This is the first I’d heard of that, and there’s no further explanation.  Former Starfleet member, Native American with spiritual leanings, former terrorist, yes…scientist, no.  I think some writers didn’t realize that Janeway’s background as a scientist is not just talk, since she was a science officer before being tapped for command….

Tuvok (Tim Russ) is emerging as a strange figure indeed.  He is, perhaps, one of the few characters on the show who doesn’t seem to learn, and his arrogance toward other characters is grating.  He insists on the logical and the Starfleet way at all times, even though there have been at least two incidents when he seemed to have learned better in previous seasons, and his disdain for Neelix rises to the level of contempt in this season.  In short, Tuvok is rigid and resistant to change, holding to his opinions in the face of evidence to the contrary.  While perhaps in “Rise” he learns better about Neelix’s capacity for leadership and his strength, there’s simply no guarantee that the lesson will hold, given his past actions.  On the other hand, some of his past emerges, and he is definitely a flawed character with some intriguing traits and a stranger backstory than is immediately apparent.  It’s just a shame he’s not more likeable.

Neelix (Ethan Phillips) may have the most inconsistent treatment of any character during the season.  In “False Profits” he is threatened by two Ferengi, and cowardly spills the beans about the entire plan to out-Ferengi the Ferengi.  He falls in with a bad influence and participates, albeit unknowingly, in a drug deal, and then attempts to hide the evidence.  On the other hand, he stands up for himself against Tuvok’s scorn and emerges as a competent leader in “Rise.”

Kes (Jennifer Lien) continues to display her trademark compassion and concern, developing into the moral voice of the crew.  She also has developed considerable self-confidence and a will of steel, which enables her to stand up for the Doctor once again in “The Swarm” to prevent his being re-initialized.  “The Swarm” is a rather unsatisfying episode with a contradictory ending which suggests both that the Doctor’s growth has been lost, and that it has been retained even though he doesn’t remember it; it fails to have any actual consequences for the characters, in that the Doctor once again has his memory back in succeeding episodes.  Kes’ possession by an alien mind gives us further insight into her stronger side, as she fights a battle inside her own mind for control of herself, as well as generating emotional pyrotechnics.  Her scenes with Tuvok are always engaging as she attempts to learn to control her burgeoning gifts—gifts which are clearly greater than those of Tuvok.  Finally, “Before and After” shows Kes in the future, near the end of her seven year life span, aging backwards due to a technical error on the part of the doctor, and along the way we get a sense of just how good and compassionate the character truly is—as well as hints and signs of things to come, particularly the Krenim and “The Year of Hell” (if I had to guess, the episode was intended to give glimpses of a future that wouldn’t come to be, but “The Year of Hell” proved to be too tantalizing to leave alone).

This is as good a place as any to consider the character of the Doctor (Robert Picardo), and there are some disturbing glimpses into the Doctor and his changeability in this season.  We all “know” that the Doctor isn’t a “real” character, since he’s a computer-generated hologram, and the writers seem to be cognizant of this issue.  There was a lot of time and energy spent in seasons one and two establishing that, despite his gruff exterior and lack of bedside manner, the Doctor was, in fact, a real person—and his brilliance, competence and arrogance are central to his character.  But we get quite a bit more this season, and some it doesn’t bode well for the future.  First, in “Basics, Part II” the Doctor knowingly sets Suder’s recovery from the whole sociopathic killer thing back quite a ways, coldly aiming him at the Kazon intruders.  Given Suder’s essentially mentally ill status, that decision rather surprised me.  Remember, too, that this is before anyone started messing with his program in any of the ways that we see happen further down the line.  Next, the Doctor loses his memory, only not really, in the “B” plot in “The Swarm.”  A confusing episode, that, and its total effect on the Doctor’s character works out to nothing.  ”The Darkling” shows that the Doctor’s personality, real as it may be, is subject to all kinds of meddling—in this case his, and well-intentioned, but ultimately dangerous.  The Doctor simply isn’t the same as the other crew members, and that has disturbing implications for the future.

Poor Harry Kim (Garrett Wang) continues in his role as the guy to whom weird things happen (this time it’s a planet of black widow women who want him for a mate).  In this season, though, we learn a little bit about what drives him—he had a domineering and driving mother who wanted what was best for him, and who he loves as only a son can love a mother (which explains his regard for Janeway, a substitute mother figure).  But we also see him take center stage as the strong one when he and Paris are in prison and Paris is injured (“The Chute”), and we learn that he has a drive to be ”special” (“Favorite Son”).  That episode also showcases the character’s qualities of intelligence and resourcefulness.  He’s still young, and he still sometimes says things he shouldn’t, but the callowness and raw nature of his character is being smoothed away as he matures.

Finally, there’s Tom Paris (Robert Duncan McNeill) and B’Elanna Torres (Roxann Biggs-Dawson).  Starting in season three, you almost have to consider them together, because there’s definitely something going on.  Paris is a damaged fellow who’s made some serious mistakes, and he uses humor to keep everyone around him at an emotional distance.  Torres is a damaged lass who’s made some serious mistakes, and she uses aggression to keep everyone around her at an emotional distance.  As you can imagine, their courtship—and make no mistake, that’s exactly what we see—is a bumpy one.  When, due to a telepathic mishap (really, telepathy seems to cause a lot of problems on this show), B’Elanna goes into the Vulcan version of heat (ponn far) (“Blood Fever”), Paris refuses to take advantage of her but the chemistry between the two is very real.  As an aside, B’Elanna demonstrates that she’s a strong-willed woman who is quite capable (literally, in this case) of fighting her own battles in this episode.

It is in three of the last five episodes of the season that we see the two working together, showing strengths as a pair which complement one another and benefit the ship.  First, in the heart-breaking, tear-jerking “Real Life,” the pair work on the Doctor and convince him to go back to his holographic family after it becomes a total mess.  “Displaced” gives us B’Elanna and Tom in deadly danger after aliens have imprisoned the crew, but working very handily together to create havoc for their enemies.  Finally, in “Worst Case Scenario,” B’Elanna discovers a secret holonovel which asks, “What if Chakotay led a mutiny?”  It is, of course, Tom she choses to tell about this piece of subversive fiction.

“Worst Case Scenario” is notable for the return of Seska (Martha Hackett), the Cardassian infiltrator.  It turns out that the holonovel was written by Tuvok as a training exercise in the early days of the crews’ merger aboard Voyager.  Seska found the program and messed with it, creating a dangerous situation for the unlikely pair of Tuvok and Paris.  It’s nice to see these two working together for a change, and their female partners, Janeway and Torres (platonic in the first pairing, but still a close partnership), working together to save the two inside a holodeck program gone wrong.  Seska’s last gasp was an appropriately malevolent and sneaky thing for her to have done, and it’s nice to see her on the screen one last time.

That just leaves us with the cliffhanger conclusion to the season, the astonishing (and expensive) “Scorpion, Part I.”  Part I of the two-part episode gives plenty of meat to chew on, but it’s also reportedly one of the most expensive episodes of the series, and that shows in the special effects.  Briefly, Voyager finally encounters Borg space, something presaged in “Unity.”  As Janeway says in the episode, they have always known that the Borg were in the Delta Quadrant, and now our heroes are confronted with the legendary insurmountable obstacle.  They find a corridor of space full of gravimetric distortions and singularities, which they call “the Northwest Passage,” which appears to offer a safe way through Borg space.

Naturally, the Northwest Passage is anything but safe.  It turns out to be the invasion site of a malevolent race, called Species 8472 by the Borg.  That species turns out to be worse—far worse, in fact—than the Borg.  Kes’ telepathy makes it clear that this species will kill anything and everything that it can: “the weak will perish.”  Or at least that’s one potential interpretation.  Chakotay sees the Borg as worse, since assimilation is a sort of unending death, and while Species 8472 is a race of genocidal meanies, the 8472s will only kill you.  The conflict between these two views, the first embodied by Janeway and the second by Chakotay, is what drives the episode.  Chakotay tells the parable of the fox and the scorpion, warning that the Borg will, like the scorpion, sting.  They can’t help it; it’s their nature.  Janeway takes the position that a deal with the devil is the only real choice that the crew has, and it will be to the ultimate benefit of the galaxy.

To be fair, there’s no way to ally with the genocidal Species 8472, while the Borg might be desperate enough to cooperate.  And the only other alternative is to try to go around the “vast” Borg space or actually settle in the Delta Quadrant.  I’m not sure which alternative Chakotay prefers….

I have to point out here that the Borg are the ultimate Next Generation enemy.  They’re the science fiction equivalent of vampires, converting anyone they meet to copies of themselves, so that they can expand and do it again and again.  In many ways, they’re the most terrifying concept to come out of Star Trek, a mad fusion of biology and technology with all the self-restraint of cancer and a serious threat to individuality every time they grace the screen, and enough raw technological power to stomp on any of the races of the Alpha Quadrant.  Species 8472 is intended to be even worse, a telepathic species with biological technology impervious to assimilation and possessed of a malevolent and destructive mindset.  They prove to be able to do unto the Borg as the Borg have done to so many other species.  As you can imagine, this is a visually rich and intellectually shocking development, and the episode makes the most of it, with gorgeous and stunning space battles.  As an aside, the designers of Species 8472 were the same folks who did both the Shadows and the Vorlons for Babylon 5, and there are certain visual similarities between the three.

During their investigations, the Doctor discovers a way to modify Borg nanoprobes into a weapon against Species 8472.  Because humans investigate, while the Borg assimilate—and Species 8472 has proven to be immune to assimilation—the crew of Voyager is in a unique position to provide the Borg a weapon against Species 8472.

Janeway is the captain, so they do it her way, and they meet “Seven of Nine, Tertiary Adjunct of Unimatrix 01,” a female human Borg.  Seven of Nine is the captain’s liason with the Borg in their attempts to create a large-scale weapon.  Species 8472 demonstrates why it’s winning the war with the Borg.  While Janeway is on a Borg cube, Species 8472 attacks, destroying a Borg planet and two cubes.  The surviving Borg cube and Voyager flee the devastation….

And that, my friends, is it for season three.  Heck of an ending, even if it recycles some concepts from earlier series.

When I Was A Child, I Spake As A Child: Detour for Buck Rogers in the 25th Century

Posted in best science fiction, Film, Movies, Science Fiction, television, Top Fifty Films, TV with tags , , , , , , , , , , , , , on April 29, 2012 by top50sf

1979

Director:  Daniel Haller

Cast:  Gil Gerard, Erin Gray, Pamela Hensley, Tim O’Conner, Felix Silla, Mel Blanc (voice only), Duke Butler, Henry Silva

Introduction     Plot Summary     Impressions     Wrap-up

My rating:  Class G (a medium yellow star, much like our own sun, 5/7).  An ambitious attempt at witty, arch dialogue steeped in late seventies culture and set in one of the most venerable science fiction universes in existence, this one falls flat on its face to my adult mindset, but it was a tremendous amount of fun.

Fan trailer (not the theatrical trailer):

And the series introduction (from season 2), which is something of a classic:

Introduction

Folks, this baby has a serious science fiction pedigree.

In 1928, Philip Francis Nowlan wrote a novella, Armageddon 2419 A.D., which appeared in the pages of Amazing Stories and detailed the adventures of Tony Rogers, a veteran who wakes in the year 2419 to find America conquered by the Han.  In 1929, his follow-up novella, The Air Lords of Han, completed the story he’d begun and symbolically freed the United States from its foreign overlords.  While not politically correct today—the two novellas embody the thinking behind “the Yellow Peril“—they were great fun, and promoted ideas of sexual equality and technological development.  And to be fair, the Han turned out to be the product of alien miscegenation, though that emerges in the last pages of the second novella.  Both can be downloaded for free from the pages of Project Gutenberg.

Nowlan freed the imaginations of a generation; the two stories proved to be so popular that they spawned the first science fiction comic strip, Buck Rogers, in 1929.  The comic strip ran for thirty-seven years, ending in 1967 and experiencing a brief four-year revival in 1979 (the same year as this movie).

The character also appeared in a 1932 radio program—the first science fiction radio program, in fact—which ran until 1947.  The 1933 World’s Fair in Chicago featured a ten minute film strip called Buck Rogers in the 25th Century: An Interplanetary Battle with the Tiger Men of Mars.  In 1939, Universal Pictures produced a twelve-part serial starring Buster Crabbe (who appears in a cameo in the first two-part episode of the 1979 series) which would be edited into three separate feature-film versions (in 1953, as Planet Outlaws, in 1965 for television as Destination Saturn and finally in the ’70s as Buck Rogers).  Buck also came to the ABC television network for a year or so in 1950 in the form of a thirty-minute long, live broadcast television series, of which there are no surviving prints.

In its own way, Buck Rogers may be a bigger cultural phenomenon than any of the other existing franchises in the science fiction world.  Only Flash Gordon comes close to it in terms of longevity (Buck Rogers is the original and Flash Gordon something of an imitator).  So in 1977, when Star Wars revolutionized theatrical story-telling, helped to change movie-goers’ expectations, demonstrated the power of special effects, and revived the space opera, it was perhaps inevitable that Buck—who is no longer protected by copyright, apparently—would be back.

After all, that’s a big market to ignore.

Enter Glen Larson, a relatively successful American television producer in the wake of his Battlestar Galactica (a television show cancelled after one season due to declining ratings and increasing cost over-runs).  As part of the marketing efforts, the two-hour long pilot would be edited into theatrical form and released in the United States, much like Battlestar Galactica itself.  And that’s how you and I got to be here, talking about Buck Rogers.

The movie, or the pilot if you prefer, keeps a lot of the elements of the original concepts, but re-imagines them for a 1970s audience.  Also unlike its immediate predecessors, this is definitely a light-hearted romp intended to be fun, and it fairly oozes sexiness.  It’s not entirely successful in the witty banter department, and some of the comic elements fall a little flat, but it’s easy to see what the show was going for…

A final word before we get to the good stuff:  it’s impossible to evaluate this film as a movie on its own, because the series was so iconic, and people remember it so well.  I’ll do my best to keep the movie in my sights, and not hare off on tangents related to the series.

Short summary:  Boy takes a five hundred year nap.  Boy meets Bad Girl.  Bad Girl decides to use Boy to conquer Earth.  Boy meets Good Girl.  Good Girl is convinced that Boy is a plant.  Boy has trouble adjusting to life in the future.  Good Girl’s side tries Boy as a traitor and convicts him.  Boy escapes and runs to Bad Girl’s ship, planning to fix her good.  Bad Girl tries to seduce Boy.  Boy escapes Bad Girl.  Boy destroys Bad Girl’s heavily armed fighters, while Good Girl leads an attack on Bad Girl’s space ship.  Buck escapes.  The day is saved!

Setup:  Buck Rogers, an astronaut, commands Ranger 3, a shuttle-like starship which suffers a malfunction in its life support system, freezing Buck Rogers for 504 years.  He is discovered by Princess Ardala’s Draconian flagship, taken aboard, and drugged.  The princess and her right hand, Kane, elect to place a tracking beacon on Ranger 3 and program its autopilot to return to Earth.  They hope that Earth’s Defense Directorate will take Ranger 3 through the secret passage past the Earth’s force field, thereby enabling the Draconian Empire to conquer a beleaguered Earth.  The plan works, up to a point, but the tracking beacon is discovered and the Defense Directorate concludes that Buck Rogers is a traitor….

Impressions

I really, really wanted to like this movie.  A lot of people did—it did well enough on broadcast and on theatrical release to get a green light for the series.  And I have very fond memories of the show as well.

How unfortunate, then, that those memories and impressions are based on the mind and experiences of a fairly sheltered twelve year old boy.

From this, you might gather that the movie did not hold up very well, and you’d be right.  Don’t get me wrong—it’s enjoyable, in its way, and fine children’s television (though with an overtly sexy quality which, as a parent, I might well have wanted my children to avoid, but then a lot of ’70s TV had a similar quality).  But it’s not high art, and it’s not especially well-done.

Let’s start with the special effects.  They actually aged rather well in some ways, even though a lot of them were based on re-tooled Battlestar Galactica ideas and props.  The Earth Defense Directorate’s starfighters, for example, were the first model developed for Battlestar Galactica‘s vipers, and that series’ landrams and distinctive laser bolts—sound and all—show up here.  It’s rather obvious that some money went into the show, and the effects—almost certainly scale models combined with animation, and perhaps some green screen work—hold up rather well, all things considered.

The computer-generated images, on the other hand—prevalent in displays intended to mimic radar or tactical screens—are remarkably primitive.  They don’t even look as good as an actual radar screen, though they probably were state of the art at the time.  The fact that the action on the computer screens doesn’t always match the “real” action which the movie showed in its full blazing glory was something of a problem.

As for the rest of the movie’s look…no ifs, ands or buts, this is science fiction as envisioned in the disco era, and it’s heavily laden with sex appeal (for both genders).  The hair styles, the in-story music, the clothing—all is filtered through the age of disco.  Tight spandex in flashy colors predominates.  Erin Gray, who played Wilma Deering, has commented that one reason that Wilma seldom sat was because the spandex suit was so very tight.  One commentator referred to Gil Gerard’s outfit as “polish sausage” (I couldn’t have made that up if I’d tried).  And Pamela Hensley’s Princess Ardala has a definite look and style all her own….

Musically the film is rather forgettable.  The stirring opening sequence of the series—perhaps one of the best in television history, which still has the capacity to evoke a thrill—is yet to be.  Instead, the Buck Rogers theme song is softened, sounding rather like seventies soft pop, with uneven vocals, played over images of beautiful woman in revealing costumes lounging about on giant lighted letters spelling out “Buck Rogers.”  No, I’m not kidding.  You really have to see it to believe it, and unfortunately the only video I could find was a web cam capture.  Still, here it is:

The acting is uneven, at best.  Gil Gerard, as Buck Rogers, displays a boyish charm and a ready smile.  Gerard shines as a drugged astronaut, and he projects confidence and competence as well as any actor out there.  He dishes out the cheesy lines with a ready smile and a sense of insouciance that almost works; about the only place he truly fails is in the witty banter and maudlin “I’m five hundred years out of my own time” elements.  Unfortunately, those are the most important aspects of the character….

Erin Gray’s character, Wilma Deering, in the movie/pilot is quite a bit different from the character you may remember from the series.  She’s not vivacious and half in love with Buck; she’s cold, arrogant and not very competent.  That’s a factor of the writing; the sparkling, merry and beautiful warrior woman is in there, peeking out, but we get only glimpses of her in the pilot.  Gray does a competent, if not stellar, job, basically ham-strung by the script.

That changes for the series, of course, and the following clip captures the chemistry of the two leads, and shows off some of the good, and the bad, the series incorporated:

Pamela Hensley, who plays Princess Ardala, is perhaps the standout actor.  She never shows a trace of self-consciousness, even as she struts around in a sequin-bedecked bikini with the most bling-encrusted viking-inspired hat ever to grace the imagination of the maddest hatter ever born.  Ardala is sly, confident, manipulative, and sneaky, and Hensley, a strikingly attractive woman, brings all of this off with a grace which makes me wonder why she didn’t go on to become a huge star (her last major role was as the titular character’s lawyer buddy in Matt Houston).

By the way, the two characters, Wilma Deering and Princess Ardala, do not care for one another:

The narrative itself is remarkably cheesy and inept.  Buck succeeds as a fighter pilot because he turns off the combat computers and goes it with plain old American ingenuity and know-how (“use the Force, Luke”).  He almost single-handedly turns a losing situation around by shoving bombs up fighter tailpipes while sneaking around on the Princess’ “Draconian Flagship,” thereby destroying the ship’s entire offensive capability, all the while being caught by only one of the ship’s personnel, Tiger-Man—who he kills by stuffing yet another bomb into his belt and kicking him off-screen.  And what’s he doing in an Earth Defense Directorate uniform at the reception for Princess Ardala?  In fact, what’s he doing at the reception at all?  It’s silly, it’s hokey, and it’s stupid.

There are some other strange or simply incomplete things going on in the movie and then in the series.  Dr. Huer, the elderly gentleman who may or may not be one of Earth’s rulers, runs the Earth Defense Directorate.  He also may be Earth’s ambassador.  On the other hand, it’s the Computer Council that apparently rules the planet, but they also function as Buck’s jury in his treason trial.  How the two fit together is a complete mystery.  And don’t get me started on Dr. Theopolis, who spends much of the movie as Buck’s greatest defender—even pointing out how handsome Buck is.  There are undertones of love at first sight at work there, and that was actually a little disturbing—not the gender issue, since computers don’t have genders, but the idea of a computer forming such a quick and irrational attachment.  Much of the movie feels like it was just thrown up on the screen without serious regard for how everything actually fit together, or what the real background was.

On the other hand…it’s great fun.  I think that may be one of the reasons the movie worked as entertainment.  It’s not supposed to be taken seriously, and it’s all about great visuals, sexy people, cool effects, and adventure.  And in that sense, Buck Rogers in the 25th Century does deliver.  It delivers best for children, who might be entertained by Twiki the robot, as opposed to being irritated—Twiki is in some ways the spiritual predecessor to Jar Jar Binks.  In fact the series which flowed out of the pilot became quite a bit lighter in the first season, though that trend reversed in the second season, as Gil Gerard himself agitated for a more serious tone almost from the beginning.

Wrap-up

I won’t say that seeing the movie as an adult destroyed part of my childhood, but it did bring into startling focus how little judgement and taste I had as a twelve year old.  As I say, this movie is great fun, but it’s also pure schlock.  Take a trip down memory lane, by all means, and watch this again, but don’t expect too much from it!

The sheer unadulterated mass of fan commentary, web sites, Youtube clips and everything else Buck Rogers out there on the web make it clear that a lot of people remember this movie/series very fondly.  I couldn’t give a better endorsement for the series’ impact if I’d tried, so obviously it had something going for it.

It had so much going for it that the “remake” rumors have swirled for the last two years or so.  IMDB lists the movie as “in development,” and MovieInsider.com states that it will be directed by Paul W.S. Anderson, with a slew of producers lined up and at work.  If it pans out, it could be good fun!

I leave you with a fascinating segment from British Television’s Channel 4, which captures a lot of the fun and the good things about the show, and which helped me to sort out my mixed feelings….

And lastly, just for kicks, some video which makes it clear why America loved Erin Gray so much:

Some other takes on the show:

The upcoming movie (from CinemaBlend):

Doom, Madness and Dreams: Detour for 12 Monkeys

Posted in best science fiction, Film, Movies, Science Fiction, Top Fifty Films with tags , , , , , , , , , , , , on April 8, 2012 by top50sf

1995

Director:  Terry Gilliam

Cast:  Bruce Willis, Madeleine Stowe, Brad Pitt, Christopher Plummer, Christopher Meloni, Jon Seda, David Morse

Introduction     Plot Summary     Impressions     Wrap-up

My rating:   Class B, bright blue-white star (2/7).  Dark, somber, mysterious, intriguing—12 Monkeys depicts a grim future and how that future came to be, and does so in a character-driven time travel story which is captivating and depressing at the same time.  Strong performances, solid direction and a layered script make this one to see.

Introduction

12 Monkeys was a difficult film for me to review, for reasons both intrinsic to the film and for reasons having to do with me as an individual.  First, the film is a deceptively complex and layered work, in which image and plot, theme and sound, work together in sometimes surprising ways.  Second, I passionately dislike time travel stories (there are, of course, exceptions) because they often bog down in time paradoxes, reset the action back to the initial state, or involve ideas of predestination and inevitability.  Finally, a theme of madness runs throughout the film, and I always find such themes disquieting.  So bear with me as I work my way through a difficult film for me.

12 Monkeys has Gilliam’s signature touch—visually and thematically—all over it.  How strange, then, that Gilliam was brought in to direct the film after executive producer Robert Kosberg convinced Universal Studios to make a movie based on the short French film La Jetee, and after script writers David and Janet Peoples (David was one of the co-writers of Bladerunner) had finished their work.  But this was a match made in heaven; the movie script was perfect for Gilliam.  Gilliam himself was fascinated with the script, stating that it was “a study of madness and dreams, of death and re-birth, set in a world coming apart.”

Make no mistake—this is a bleak film, though it is also a complex one with intriguing—and doomed—characters who draw you into the story.  It makes the most of its time travel plot device, and gives an intriguing view of the hoary old science fiction device of time travel.  And while the shape of the narrative becomes clear fairly early in the film (there is substantial use of foreshadowing), 12 Monkeys manages to surprise along the way.

Critical and commercial reception of the film was quite good—the film grossed about $57 million in the United States alone.  It has an 88% fresh rating at Rotten Tomatoes and a 74/100 over at Metacritic.  Roger Ebert praised the film but also stated that “it appeals more to the mind than the senses.”  That probably puts the film into context:  not everyone will like it.

Plot (Contains Spoilers)

Short summary:  Boy lives in a disease-ravaged 2035.  Boy travels to the surface to get biological samples to combat the disease.  Next, Boy travels back in time to collect additional samples, but is sent to the wrong year.  Boy meets girl.  Girl thinks boy is crazy.  Girl puts boy in the sanitarium.  Boy meets Boy 2, who is definitely crazy, in the sanitarium.  Boy returns to his own time.  Boy travels back to the correct year and meets Girl again.  Boy abducts Girl.  Boy makes Girl take him to Boy 2.  Boy returns to his own time.  Boy decides he is crazy, and that his present is a hallucination.  Meanwhile, Girl discovers evidence that Boy is not crazy, but a time traveler.  Boy travels back in time once more and finds Girl.  Romance ensues.  Boy and Girl decide to go to Florida.  At the airport, Boy receives new instructions to kill a particular person.  Boy attempts to do so, and is shot.  Boy dies in Girl’s arms as his target flees and a younger version of himself watches.  The day is saved!  Er…actually, not so much.

Setup:  It is 2035, and mankind has been nearly extinguished by an artificial viral plague (5 billion died, and the world population in 1996 was about 5.8 billion).  The survivors live underground, sealed off from the surface, where animals prowl the ruins of decaying cities.  A group of scientists has a plan, however, to send a convict back in time to collect samples of the pure virus at the time of its release, before it mutates, and use it to create a vaccine or cure, and thereby save the human race.  Enter Jack Cole, a convict and a not totally willing volunteer, who agrees to first go to the surface and then later to go back in time to get the information the scientists require…

He meets two key figures on his first journey back in time:  Dr. Kathryn Railly, a psychologist, and Jeffrey Goines, son of a prominent virologist and a fellow inmate of the sanitarium.  Both will be instrumental in the events which transpire throughout the film.

Impressions

The film has a unique visual look, and though it lacks explosions and fancy sets, it definitely sets the tone.  The future settings, all underground, are uniformly grimy, dirty and industrial in appearance.  The glimpse we get of the surface is frozen and deserted, an empty Philadelphia ruled by the animals.  Settings in Cole’s past, the 1990 police station and sanitarium in Maryland, and the 1996 scenes set in Philadelphia, are equally unpleasant and decaying.  The only bright spot in the entire film is the Goines mansion.

Gilliam’s use of wide-angle lenses and unusual angles serves the film quite well.  Gilliam creates unusual visual perspectives and images, many of which serve to emphasize the themes and plot elements.  For example, during a sequence in which a drugged Cole attempts to escape the mental ward, the unusual angles give you a sense of what Cole might actually be seeing, and serve to distort reality in visually interesting ways.

One of the more fascinating visuals in the film was the subject of a lawsuit.  In some scenes, when the group of scientists are receiving Cole’s reports—or interrogating him, if you prefer—the scene uses a chair set into a wall some little way up from the floor, and there is a sphere, apparently of wood and with television screens inset, on a metal arm.  That vision was allegedly taken from a work by American architect and artist Lebbeus Woods (you can see his original sketch here).  Woods won a lawsuit against Universal Studios, but allowed the scenes to remain in the film in exchange for a monetary settlement.

The music is also first-rate.  The film opens with a piece that can only be described as “French” in tone, and it resembles a polka played on an accordian.  Given the film’s roots in a short French film, that’s entirely appropriate.  But the piece also manages to convey a sense of the absurd and ridiculous as well as menace, and it works quite well.  In actuality, however, the recurring theme is based on an Argentinian tango nuevo called Suite Punta del Este by Astor Piazolla….

The film also makes substantial use of modern music, because Cole loves music and doesn’t get to hear it in his time.  “Sleep Walk,” first recorded by Santo and Johnny, is an instrumental piece on the steel guitar with an eerie and haunting quality; it recurs throughout the film in reference to an advertisement enticing the listener to visit the Florida Keys.  In a strange coincidence, this particular version was recorded by B. J. Cole (Willis’ character is named James Cole).  And other popular music, most notably Fats Domino’s Blueberry Hill but also including Louis Armstrong’s What A Wonderful World, The Comanches’ Pipeline, and Tom Waits’ The Earth Died Screaming make their way into the film, and are in some ways part of the plot as much as they are background music.

Gilliam’s deft direction ensures that the music never overwhelms the viewer or interferes with dialogue, and the soundtrack never becomes too loud, a welcome change from many modern movies.

The performances in this film are more than merely solid.  First, of course, there is Bruce Willis as James “Jack” Cole.  Willis—assisted by a very clever script—does an extraordinary job of making a violent and brutal man, who is probably crazy and definitely a menace to the people around him, into a sympathetic character.  In spite of any number of clues as to Cole’s nature, when he explodes into on-screen violence it actually took me by surprise.  I knew he was an angry man capable of killing, and yet I felt for him even as I recognized his lack of sanity.  Willis truly shines in this film.

So, too, does Brad Pitt, who was nominated for an Academy Award for Best Supporting Actor.  Pitt visited a mental institution and sought the advice of a psychiatrist in order to get his role down, and his research paid off.  Pitt’s Jeffrey Goines is full of nervous energy and spastic tics, and can’t settle into a single stream of thought.  He is wildly verbal as well, effortlessly spewing insane diatriabes at the drop of a hat—twice providing a distraction during which Cole escapes.  Many of the characters are, ultimately, rather predictable, but Pitt’s Goines transcends predictability as he descends into madness.

Madeleine Stowe’s portrayal of Dr. Kathryn Railly is also quite good, if not as explosive on the screen—a condition created by the script rather than the actress.  Stowe brings an understated, almost serene, quality to Dr. Railly, but as the film progresses, and she is drawn deeper into the madness surrounding Cole, that serenity begins to crack in a series of compelling emotional outbursts.  While Railly never becomes truly insane in the sense of mental illness, she does respond to the events sweeping her up with some unusual choices.

The plot of the movie is quite well constructed, though, like many good stories, the Peoples’ script and Gilliam’s direction leave plenty of room for interpretation.  Between the fact that the film involves time travel and liberal use of foreshadowing, the ending of the story should be clear to the viewer before he actually reaches it.  Along the way, though, the movie manages to slip in some surprises, even if the viewer identifies the red herring and deduces the identity of the person who spreads the virus.  In particular, the motivations of Railly and Cole after they realize that neither of them is insane, and that everything is happening exactly the way that the scientists in 2035 said it would, is open to interpretation and question.  Does Cole go to his death knowing exactly what will happen?  If so, why?  Is it only the threat that Jose will kill Railly that motivates him, or is there something deeper at work?  When Railly realizes her world is doomed, why does she try to take Cole to the Florida Keys?  The film doesn’t spoon-feed us with the answers to these questions.

In some ways, the movie reminds me of the Robert A. Heinlein story “By His Bootstraps,” a wonderful little time travel story in which a man uses a time gate to make himself the dictator of a far-future society.  In that story, the protagonist—all four versions of him—acts upon himself to create a paradox in which there is no first cause, but instead a temporal loop.  This story is somewhat reminiscent of that one, and it presents the idea that, whatever Cole and Railly and Goines may think and feel, 2035 is the present and everything they experience is the past—already set in stone because it’s already happened, and can happen in no other way.  It’s a sobering and rather unique view of time travel.

In two places, characters in the film quote from Revelations in the Bible—specifically, Revelations 15 and 16, in which seven angels carry seven golden vials filled with the wrath of God, and which represent the seven last plagues.  The first such scene puts the Biblical quote in the mouth of Dr. Railly, and thereby links doom and madness together as she lectures on the Cassandra syndrom (a fictitious psychological illness).  Nevertheless, given the context of the film, it is chilling.  And in the mouth of a street preacher, who somehow recognizes Cole as “one of us,” the words are even more chilling and more prophetic.

Certain images recur throughout the film, as a sort of visual motif.  Animals are perhaps the most obvious of these:  in the ruined and frozen city of Philadelphia in the year 2035, for example, there are a bear and a lion.  Patients in the mental institution sometimes display animalistic qualities reminiscent of monkeys, chimpanzees or gorillas.  The television in the mental ward displays news footage of animal testing on rabbits, as well as the Marx Brothers’ film Monkey Business.  Cole uses the phrase “never cry wolf” when discussing the plight of the boy trapped in the pipe (later revealed to be a hoax), and in an attempt to help the boy, authorities lower a monkey with an infrared camera attached to it, carrying a roast beef sandwich for the little boy.  The scream of a hawk, never seen, serves as a backdrop for Cole’s flight through the woods.  The animal liberation group, the Army of the 12 Monkeys, seems to deliberately ape the behavior of monkeys.  And once the Army strikes, releasing the animals from the zoo, we see a flock of flamingos, as well as giraffes running across a bridge.

The recurring animal motif serves to draw attention to the animal rights movement.  It would be hard to guess which side Gilliam favors, as both sides seem to be satirized, but any way you slice it, the question of man’s domination of the planet, and what that means for the animals who share that planet, is the warp of the film’s tapestry (as well as an oblique reference to Genesis).

If animal rights are the warp of the film, then surely madness is the weft.  Two of the major characters are clearly insane—Goines with a frenetic, highly energetic insanity focused on animals, and Cole with an explosive propensity for violence.  Another character, Dr. Peters (David Morse), also displays more than a flash of insanity.  Railly is a psychiatrist, and many scenes take place in a mental ward in Baltimore.  The depictions of insanity are chilling and realistic, and definitely made an impression on me.

The science of the film is difficult to evaluate.  Many physicists are convinced that time travel will never be possible, even though there are certain solutions to equations underlying theories such as relativity which appear to permit some kind of time travel.  Accepting that time travel might be possible, however, none of the rest of the science presented in the film is unduly ridiculous.

Wrap-up

Dark, complex, layered…strong acting…well-written script…excellent direction which takes film-making into the realm of art.  What, really, is there NOT to like in 12 Monkeys?  Well, it’s pretty bleak, and rather depressing.  But if you’re not afraid of that, then you should definitely take a look at 12 Monkeys.  I guarantee it will make you think, and it will entertain.

Additional Thoughts:

Full of Sound and Fury: #27, Total Recall

Posted in best science fiction, Film, Science Fiction, Top Fifty Films with tags , , , , , , , , , , on March 28, 2012 by top50sf

1990

Director:  Paul Verhoeven

Cast:  Arnold Schwarzenager, Rachel Ticotin, Sharon Stone, Michael Ironside, Ronny Cox, Marshal Bell, Mel Johnson Jr., Michael Champion, Roy Brocksmith

Introduction     Plot Summary     Impressions     Wrap-up

My rating:  Class M, dim red star (7/7).  This is—in some ways—an ambitious movie—but it utterly fails to capitalize on that ambition or its roots, and instead devolves into a violent and silly action-adventure movie with a deeply flawed premise.  Not even Ah-nold’s one liners can save this mess.

Introduction

Take two veteran screenwriters, Dan O’Bannon and Ronald Shusett, the guys who brought us Alien, and give them the rights to “We Can Remember It For You Wholesale,” a gem of a short story by Phillip K. Dick.  After a few years, give the project to Dino de Laurentis, with Shusett as producer and Richard Dreyfuss in the lead role.  Or possibly Patrick Swayze.  Bring David Cronenberg on as the director, but he wants William Hurt in the lead role.  Have Cronenberg and Shusett fall out over the continually redrafted script, and let de Laurentis lose interest after Dune flops and his production company goes bankrupt.

Enter Arnold Schwarzenager, who was initially rebuffed by de Laurentis as the star of the film, and have him persuade Carolco Pictures (the company that brought us First Blood and Rambo II in the ’80s) to buy the rights to the picture, with Schwarzenager as the star with veto power over producer, director, screenplay, costars and promotion.  By the time Schwarzenager personally recruited Paul Verhoeven (Robocop) to direct, the screenplay had been through forty-two drafts, and still lacked an ending (or even, according to some reports, an “act three”).

There was no way was this going to work out well.

It turned out to be a giant mess with aspirations to philosophical depth.  The script is riddled with scientific inaccuracies so great that they wreck the willing suspension of disbelief; the performances are rather lack-luster; the film is incredibly violent; and the resolution is deeply flawed.  Many, if not all, of the movie’s failings can be traced back to the movie’s own lack of identity, as it isn’t sure what it needs to be and indeed changes from one type of movie to another about a third of the way in.

On the other hand…the movie debuted at number one in the box office in its opening weekend, ultimately grossing over $250 million.  Critics seem to love the movie—Roger Ebert gave it three and a half stars, and it’s rated 81% positive over at Rotten Tomatoes.  So maybe there’s something there I’m not seeing…

Plot (Contains Spoilers)

Short summary:  Boy wants to go to Mars, but he can’t afford it.  Boy goes to Rekall, Inc., instead, to buy the memories of a trip to Mars, complete with him being a secret agent and meeting a brunette (“athletic, sleazy and demure”).  The memory implant doesn’t work because someone has already done a memory wipe.  Boy wakes up claiming that they’ve blown his cover, so the Rekall folks wipe his memory (again) and send him home.  On his way home, Boy is attacked by his coworkers, and then, once home, by his wife.  Boy flees, chased by Boy 2.  Along the way Boy receives help from the previous version of himself through an old coworker at the spy agency, and goes to Mars.  Boy meets girl, who despises him for betraying them.  Boy leaves.  Boy meets his “wife” and one of the Rekall folks, who try to convince him that he’s having a psychotic episode.  Boy figures out they’re lying and combat erupts.  Boy is rescued by, and rescues, Girl.  Boy and girl flee to the rebels, but are captured by the government.  Boy is revealed to be a false persona created to destroy the resistance.  Boy and girl escape.  Boy and girl fight the government.  Boy and girl activate an alien underground installation which melts a glacier and oxygenates the entire planet.  The day is saved!

Impressions

Visually, Total Recall has a lot going for it in some ways.  It was the last major science fiction film to be done without any significant CGI, using instead miniature effects (scale models), makeup and masks.  Most of those effects look pretty good, and many of them owe their success to Rob Bottin, the make-up and special effects wizard who brought The Thing to life.  The movie was filmed in Mexico City, using the public transportation system for a good part of the story, and successfully conveys both the future and Mars itself.

Jerry Goldsmith scored the film, and he put in a superb effort with a strongly martial orchestral soundtrack recorded by the National Philharmonic orchestra.  The soundtrack is probably one of the highlights of the film, making use of a metal percussive element as well as a seamless blend of orchestral and electronic elements which suit the opening of the film to a “T.”

The performances are, by and large, at least adequate and in some cases better than that.  Arnold Schwarzenager, in the role of Douglas Quaid, is perhaps a little out of his depth.  Surprisingly enough, I enjoyed him most in the opening third or so of the film, when he doesn’t have a clue what’s going on: his yearnings for something more, something different, seem real, and his confusion at the events surrounding him seems very real.  Unfortunately, however, when the movie makes its transition to the big action flick, Quaid somehow seems a little too flat, a little too cool, for what’s going on.  He’s Ah-nold in big action hero mode, complete with snappy one-liners, and somehow that cheapens the movie.  And Schwarzenager’s scenes as Hauser, the “real” personality before the memory overlay which created Quaid, come off as a grinningly evil caricature.

Michael Ironside, as the chief heavy for the bad guys, is wrath and anger personified.  Ronny Cox, in the role as the more cerebral evil mastermind, is delightfully smarmy, and the two together are fairly riveting on the screen.  Rachel Ticotin, in the role of Melina, Quaid’s one true love, is little more than adequate, though truthfully she doesn’t have much to work with.  Sharon Stone—in her first film role as Quaid’s ”wife”—is fresh-faced, beautiful, and fairly effective, especially when she realizes her cover is blown and she becomes angry.

Three other (unfortunately minor) performances stuck out—first, Robert (“Bobby”) Costanzo as one of Quaid’s co-workers who really works at the Agency.  The Brooklyn-born actor is a lot of fun to watch on the screen, and seems very real.  Another performance of note is Debbie Lee Carrington, who plays Thumbelina.  A “little person” and a stuntwoman, she, too, is a lot of fun to watch, and rather convincingly fires a machine gun in one memorable scene.  Finally, Mel Johnson Jr., as Benny, the mutant cab driver who betrays the heroes to the government, is a walking, talking stereotype, but he’s also magnetic and his performance is a lot of fun.

Thematically, the movie is a bit of a mess.  In terms of plot structure, it’s even worse.  Essentially, the movie starts out as a rather unconventional and thought-provoking story dominated by questions of identity and memory.  And then it changes, almost without warning, and becomes a violent roller coaster ride through vales of idiocy, paying only lip service to the themes and questions it invokes at the outset (with one startling exception).

Of course, there’s a reason for this, and it’s probably rooted in the unusual development history of the movie.  It’s based on a very short little story, and as Dan O’Bannon, one of the initial scriptwriters, would later say, the story merely gives the first act of the movie; acts two and three would have to be invented from scratch.  O’Bannon is the one who said they should take Quaid, the protagonist, to Mars, though his story would have been very different from what—eventually—made it onto the big screen.  David Cronenberg later stated that he was intrigued because the story started off as pure Philip K. Dick (“this very wonderful beginning”), but then no one knew what to do with it.  Cronenberg rewrote the script (12 times), and then, in a meeting, the following dialogue occurred:

Shusett:  You know what you’ve done? You’ve done the Philip K. Dick version.

Cronenberg:  Well, yeah.

Shusett:  No, no, we want Raiders of the Lost Ark Goes to Mars.

Cronenberg:  Well, Jeez, I wish we’d all had this discussion twelve months ago — it wouldn’t have wasted all our time!

(from Tales From Development Hell by David Hughes).  Cronenberg departed the project at that point, since his vision was incompatible with that of de Laurentis and Shusett.

So, ironically enough, a story about a man with two identities is embedded in a movie that’s not sure what it wants to be…a thoughtful and thought-provoking story about a man with no real past and the manipulative jerks who created him, struggling to become real, and a violent story about a rebellion against corporate tyranny for the sake of freedom.  It is this schizophrenic quality of the film that robs it of its power, though it does have other scripting issues.

That said, and ignoring the script’s believability issues, the two parts of the film actually work—and even work well—independently of one another.  It is only their misbegotten marriage that creates the problem.  At least in part, this is due to the fact that once the action starts, it doesn’t stop.  Verhoeven’s pacing is strictly a sprint, and the breathless pace doesn’t really give the viewer much time to ponder questions of identity and memory until Verhoeven is good and ready to let those questions resurface.  However, the action movie doesn’t do much more than pay lip service to the philosophical question movie, and that fact mars the promise of the film.  To put it another way, the opening third of the film promises to deal with the issue of who Quaid is if his memories are all false, while the action movie doesn’t fulfill that promise.

Nowhere is this more evident than in what could have been one of the penultimate scenes of the movie.  After Quaid first encounters his one true love, Melina, on Mars, and is rejected as a double agent, he returns to his hotel room.  There, he encounters his wife and Dr. Edgemar (Roy Brocksmith).  Edgemar, the owner of Rekall, attempts to convince Quaid that he’s still sitting in the chair at Rekall, undergoing a psychotic episode and refusing to face reality.  All it will take, Edgemar says, is to take a pill, the psychological symbol of attempting to get well, to break the psychosis and return to normal.  Quaid’s wife, Lori, is there to beg him to take the pill and to return to her and their life together.  And in true action movie style, Quaid spots that Edgemar has a bead of sweat on his bald pate, deduces that everything is actually real, and that he must not take the pill.  Instead, he shoots Edgemar and raging combat ensues when the backup goons, and then Melina, ride to the rescue of their respective sides.

The scene quite competently eviscerates everything that the opening act sets up, establishing once and for all that the entire sequence of events is reality.  Instead of playing to the promise of the movie, the script actually rejects it as a cheap trick and never looks back.  That betrayal accomplished, the movie once again takes off at high speed, delivering non-stop—and stupid and senseless—action.

Some say that a willing suspension of disbelief makes the movie enjoyable, but frankly, Total Recall tests the viewer’s ability to willingly suspend disbelief in a number of ways.  Just off the top of my head, there’s a bug in Quaid’s head which can be blocked by a wet towel (which stays wet, no matter what), but not concrete, steel girders, etc.  That same bug, which is rather larger than a marble, can nevertheless be pulled out of Quaid’s head through the nose.  His mask, a total head covering, features a telescoping rod which would occupy some of the space of his head when not extended.  The bad guys carry guns on Mars, when a shot through one of the apparently ordinary glass windows will (and does) expose everyone to the nearly airless surface of Mars.  The Martian surface can effectively kill the main villain while an equal time of exposure not only fails to kill Quaid and Melina but also leaves no significant injury.  The Martian reactor, the product of alien technology, can give Mars sufficient atmosphere so that people can walk around in the space of less than four minutes.  And where does that atmosphere come from, you might ask?  It’s a glacier, buried under the martian soil.  It may, or may not, be a planet-wide feature….  I don’t mention Mars’ lesser gravity, since Hollywood never seems to pay attention to gravity when it’s less than Earth-normal, probably because no one has figured out how to do it convincingly and cheaply.

So…irreconcilable differences between the first part of the film and the middle and ending, paired up with a down-right silly story which ignores physical reality.  If it’s that bad, why do so many people like it?  I think it’s because, whatever else is going on, Arnold Schwarzenager has charisma to burn, and it’s a fast-paced, action-packed thrill ride which never lets up.  The violence, mild gore, shocking imagery and speedy transitions may well mean that most viewers simply sit back and enjoy the ride, without paying much attention to the movie’s defects.  In that sense, the movie is actually a triumph of the film-maker’s art, and it is a reasonably fun ride.

One last thought:  some of the quibbles I have with the movie could be said to employ a kind of dream logic, thereby deliberately playing to the question of whether or not Quaid’s experiences are real or not.  If that’s so, the movie is an even greater failure than I imagined, as Quaid’s memories of his trip to Mars as a secret agent will never be, in any way, compatible with reality.  When he wakes up, Rekall’s implanted memories will stick out like a sore thumb, and he’ll know them for what they are.

Wrap-Up

If you’re in the market for a big dumb action film that never lets up, and you’re prepared for that ride to ignore the laws of physics, Total Recall is well worth the price of admission.  If, like me, you expect your movies to make sense on every level—even if that’s only in terms of internal logic in the worst-case scenario—you might want to give this one a miss.  If the movie hadn’t promised more than the roller coaster ride it actually delivers, I might have been okay with it, but as it stands I have to consider the movie a failure.

It’s worth mentioning that a remake is due to hit the big screen this summer.

On the plus side, the movie did spur me to go out and pick up a Philip K. Dick short story collection containing “We Can Remember It For You Wholesale,” and that reading experience was definitely worth it.

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